I figured due to the torrent of self-entitled threads, where people who don't understand real world issues that were out of others control, I would make a thread regarding the opposite.

In the past ten to twelve years, many MMORPGs have launched, many of them requiring a subscription to play. Historically, they have had queues for days, even weeks.

This is not abnormal, it is especially more difficult to deal with when a game can be downloaded for free, without a penny paid, and logged into by anyone.

TRION is a business, they want to make money, they understand your grievances and have worked diligently to repair the problems by adding new servers, increasing capacity, and making changes to how we log-in and/or remain logged in.

They have reacted as fast as humanly possible, in my opinion, and this launch is by far not even close to being the worst launch in history. As many of you have claimed.

Lets look at history:

Vanguard: Saga of Heroes a game regarded to be the true successor of EverQuest I, made by Brad McQuaid was unable to even be played, let alone logged into, at its launch. With hundreds of thousands of people screaming across the forums about the inadequacy of the game and the fact that it crashed on almost 90% of systems, regardless of specifications.

World of Warcraft launch was terrible, it had astronomical queues and technical issues across the board.

AION launched with over five hour queues and a host of payment processor issues.

The list goes on. This is nothing new, I am *surprised* you didn't anticipate this. As with history, the queues will soon die down after launch-appeal is gone and people who wish to play will remain, just like all other MMOs.

Threatening chargebacks is not only disgusting but "friendly fraud," in my book. Its why we don't have nice games anymore, robbing companies of oh-so-precious development funds.