Saturday, March 7, 2015

3/6 Q&A Livestream Recap

Today's livestream is hosted by:
Lead Producer Victoria “FireCait” Voss
Associate Producer Amanda “Amary” Fry
Marketing Manager Michael “Krazzyr” Lee



SoA Update
  • SoA still coming out next week
  • EU getting SoA first
  • EU getting it same day as NA
  • EU coming down 11 AM GMT (4 AM PDT (remember daylight savings sunday) on Mar 10
    • Estimated back up on 3 PM GMT
  • NA coming down 11 AM PDT on Mar 10
    • Target Up time 3 PM PDT
  • Will not come back online early even if they finish early because of the land grab
    • The 2 unbuilt house limit will be in place (excludes fellowship plazas)
  • If they need to open late they will post on the forums
  • Only zone opening is Diamond shores with this update.
  • PTS coming down on the 8th


Marketplace Update
  • The marketplace for EU and NA is one system. 
  • Both will be coming down 4 AM PDT on Mar 10
  • Store back online when NA servers come online
  • No Pegasus with this update
  • Will be in loyalty store when it does get released
  • Loyalty Store Update as well
    • Regular and Lucky points added
    • Lucky Sunpoints 100 loyalty tokens
    • Lucky Moon/Starpoints 50 loyalty tokens
  • Updating Starter Packs
    • Making them more than starter packs
    • Making them large value packs
    • Looking to see if people like them when they come out
    • Has 3 months of patron
    • Experia Plants
    • Permanently available summonable mailbox
      • Like anypost owl that isn't delete on use
      • 10 Minute cooldown
    • Old starter pack will go away
    • Thinking about updating them more frequent to keep them fresh
    • ~ $300 worth of stuff in them
  • Weekly or Monthly sales on marketplace
    • Want to do it
    • Technical challenges
    • No timeline, but is a work in progress
  • Loyalty Store will be getting more high and low cost items
  • Valentine's Costumes
    • Soon TM


Mounts / Vehicles
  • Crimson Lightning Mount
    • Will be an update to Earthen Roar
    • Future content, not on Tuesday
  • Missing Dolphin Skill
    • XL is open to adding it back
    • Won't be in this build
    • Will not replace the dolphin with the dropped one
  • Mirage Donkey fix is on PTS
  • Timber Coupe
    • After 55
    • Before 1.7A
  • Submarine?
    • After 1.7A
    • Likely before 1.7B


Crafting / Economy
  • Archeum
    • Continuing talks with XL on it
    • Working out new ideas
    • No changes with SoA
    • Will take more data after SoA update
  • Experia Plants are craftable
  • Fishing Contests before 1.7
  • Appraisal certs changing to scale from 1-3 max per sale
    • Based on property size, not price
    • No ETA
  • Linking All AH's not technically possible right now
    • They would like to do this so the economies across servers would be more consistent


General
  • Character Transfers
    • Isn't integrated with Trion's system
    • Very clunky
    • Working with XL to unclunkify it
    • Not anytime soon
  • Name Changes
    • Want to do it
    • Want to limit it
      • So you can't scam and change your name
  • Exploration Rewards
    • Were removed because of exploits and hacks
    • Should see a return with achievements in 1.7
  • Better guild support
    • Discussed heavily with XL in their last meeting
    • XL wants to update this
    • No proposal right now
  • Portal sorting has been requested
  • Advertising for the game
    • They advertise a fair amount
    • Have new ads coming out for SoA
  • The reason money doesn't drop directly is putting them in bags puts a labor restriction on them that helps fight botting
  • Being killed in your house is not likely to be fixed
  • Paying taxes in advance is in a future update.
    • Possibly 1.7, need to double check the date
  • Race change not planned
  • Being able to port to a house you don't own anymore is a bug
    • XL is aware of it
    • It's a low priority bug
  • Valentine's Day Contest
    • Results got delayed by PAX preperation
    • Should be seeing results soon
  • Turning off character creation on the weekends only on the higher population servers
    • Friday morning to Monday morning
    • Going to try this for a while to see if it will funnel more players into lower pop servers
    • Will monitor, this is just one idea they are trying out
    • List of servers will be on the forums, updated weekly
    • Starts next Friday, Mar 13


Future Updates
  • 1.7A 
    • Boat custimization
  • 1.7B
    • Leviathan
  • New zones in 1.7A and 1.7B
  • Trying to get the siege update sooner than the patch it was released with in KR


Arenas
  • No new updates
  • Matchmaking is still in design phase for XL
    • Puts a hold on new arenas until after matchmaking
  • Arena Rankings before 1.7






Secrets of Ayanad Spotlight: Level 55

Originally Posted by Trion (View Original Source)

Secrets of Ayanad Spotlight: Level 55

Secrets of Ayanad Spotlight: Level 55

A Long Road Ahead

“The path to level 55 is long, winding, and filled with a variety of adventures: You can battle creatures in Sungold Fields, Exeloch, and Diamond Shores that have evolved to meet your growing power, and delve into the Library itself to test your mettle against arcane foes. You can complete highly-rewarding tasks from Ayanad Disciples as well as quests unique to specific days of the week. You can even level while taking a reprieve from hostilities, growing unique plants and animals that reward experience when they mature.
To speed your journey, we have eased the amount of experience required to gain levels after 50 in the North American/European version of the game – but don’t worry! With scaling XP requirements from 3 million (for level 51) to 38 million (for level 55), this is not an adventure that can be finished overnight.”

New Levels

“Each level after 50 awards an additional skill point (increasing your overall cap from 23 to 28 at level 55). This allows for new combinations and greater flexibility in your available specs and – along with Obsidian Weapons – makes hybrid characters more relevant in all aspects of the game.
The result is a huge viability boost for specs like Paladin, Skullknight, Trickster, Eidolon, Archon, Druid, Hierophant, Argent, Crusader, and Spellsinger, and a serious challenge to current top-tier specs like Primeval, Darkrunner, Blighter, Daggerspell, and Templar.”

New Powers

The launch of Secrets of Ayanad grants access to highly-desired level 55 abilities that further diversify your options when building your class. Here’s a first look at all of the new level 55 skills and their potential applications!
Battlerage: Behind Enemy Lines
This targeted, mid-range area-of-effect ability launches you into the fray while ensnaring and damaging unsuspecting foes. Due to its quickness, Behind Enemy Lines can function like Teleport in combination with Charge, Overwhelm, or Shadow Step to immediately close distance on your opponent. Common uses include: initiation, disengagement, and riding on a cool hammer.
Defense: Fortress
This battle-shaping control ability flings your enemies back while drawing your allies closer (regardless of existing status effects). Allies who are pulled to the caster also receive a short-duration damage reduction bonus. Common uses include: stopping tunnel vision, self-peeling, and interrupting combos.
Occultism: Death’s Vengeance
This (delightfully) macabre buff unleashes devastating magic-based damage against all foes within 15 meters when you die. Death’s Vengeance has a cast time to apply and then lies dormant until triggered by your death or dispelled by an enemy player. Common uses include: revenge, yolo engages, fun.
Sorcery: God’s Whip
This ability lashes all foes within a targeted 6-meter radius with a blast of withering energy. God’s Whip can be used in rapid succession up to 5 times without incurring a cooldown, and all opponents who are hit by the ability are affected by Electric Shock. Common uses include: street sweeping, multi-opponent PvP, and inducing immediate panic in plate wearers.
Songcraft: [Perform] Grief’s Cadence
This beguiling ballad reduces the duration of negative status effects on your allies while increasing the duration of negative status effects on a charmed enemy. Common uses include: mitigating stunlocks, satisfying obsessive-performance-twisting disorder, and sounding nice.
Witchcraft: Fiend’s Knell
This infernal ability summons a Weeping Dead ally to attack nearby aggressive targets. Your new pet (who operates in addition to your regular combat pet) has a mind of its own and will relentlessly attack enemies for the duration of the spell. Common uses include: increasing damage output and having a short-term fiendship.
Auramancy: Mirror Warp
This 5-second buff adds a toolbar option to immediately strafe-teleport left or right. (Your new teleportation skills remain until you teleport or the buff elapses.) Common uses include: dodging impending doom, gaining a positional advantage, and disorienting melee opponents.
Archery: Snipe
This extremely powerful, long-ranged shot pierces through opponents while dealing heavy damage to everything in its path. Simply pivot mid-cast to change the direction of its attack. Common uses include: group PvP, naval combat, and forcing enemies to dodge something other than missile rain.
Shadowplay: Throw Dagger
Target this short-ranged, area-of-effect ability at a single opponent and watch as the pain spreads to nearby foes! All enemies hit by the dagger’s effect sustain physical damage along with decreased movement, attack speed, and casting speed (while you gain 2 stacks of Bloodthirst per victim). Common uses include: mitigating burst damage, quickly stacking Bloodthirst for a Shadowsmite setup, and making enemies cry.
Vitalism: Whirlwind’s Blessing
This targeted spell empowers the attack and movement speed of allies while debuffing opponents in a 30-meter area. Whirlwind’s Blessing is a powerful tool that can increase your group’s damage in PvE encounters and turn the tide of PvP engagements. Common uses include: battlefield control, coordinated burst damage, and summoning eye-candy magic effects.
The release of Secrets of Ayanad and level 55 are right around the corner, adventurers! Prepare to bring new tactics to the battlefield and your enemies to their knees with these powerful new abilities as you battle for the Secrets of Ayanad!

Wednesday, March 4, 2015

News Roundup: Obisidian Weapons Spotlight, Q&A Livestream scheduled, and Trion at PAX East


Originally Posted by Trion Khrolan (View Original Source)


Secrets of Ayanad Spotlight: Obsidian Weapons
It has been discovered that Anthalon, Lord of the Crimson Army, manipulates his most deadly minions with the strength of empowered obsidian. This ancient material corrupts the weak-willed and unwary – do you have what it takes to forge weapons of ultimate authority and crush this source of evil with the very power it wields?
Age of Obsidian
A host of powerful obsidian weapons are coming to ArcheAge in the Secrets of Ayanad game update. These highly-desired armaments are sure to help you unravel the mysteries of the Ayanad Library (and provide strong alternatives to the traditionally-crafted weaponry available today). Each existing type of weapon will gain an obsidian counterpart with unique stats and passive bonuses, and all of their recipes will appear in the Weaponry and Carpentry sections of your Folio with no proficiency requirements to craft them.
Forging your First
A series of quests will guide you through the process of creating your first obsidian weapon. To begin, you’ll need to acquire the salvaged version of a crafted illustrious weapon (of the type you’d like to create). To complete a first-tier obsidian weapon, you must combine this salvage with materials gathered from the inhabitants of Auroria. A freshly-crafted obsidian item binds when it is equipped and can be upgraded a total of five times, with the goal of reaching the sixth – and ultimate – tier.
- The components required to initially forge and then upgrade an obsidian weapon can be found on level 51+ creatures located in Sungold Fields, Exeloch, and Diamond Shores.
- Denizens of the Ayanad Library are known to hold materials you can use to evolve early-tier weapons.
- The components you will need to enhance an obsidian weapon to its final stages are held by extremely difficult library bosses and notorious creatures across Erenor.
- Each upgrade stage also requires a salvaged weapon component.
An Epic Journey
The path to creating an ultimate obsidian weapon is long and arduous, and only the most dedicated will succeed in evolving a weapon to its final form. On the other hand, obsidian crafting is more straightforward than crafting other weapons. Stats for obsidian weapons are static –determined by their rarity grade – instead of being influenced by random types (like Gale or Flame). The rarity grade of your obsidian weapon also has a chance to increase when you craft to the next tier.
Most obsidian weapons are extremely valuable because they provide combinations of stats that are otherwise unattainable. For example, obsidian shortspears gain the +healing attribute while obsidian katanas command +magic attack. To see what type of obsidian best suits your character build, check out the Folio in-game with the release of Secrets of Ayanad, or review the recipes now on the Public Test Server!
Merv “Khrolan” Lee Kwai
Producer, ArcheAge



ArcheAge Q&A Livestream: March 6 at 2:30 PM PST

ArcheAge Q&A Livestream: March 6 at 2:30 PM PST
Join Lead Producer Victoria “FireCait” Voss, Associate Producer Amanda “Amary” Fry, and Marketing Manager Michael “Krazzyr” Lee on the Trion Worlds Twitch channel for our next ArcheAge community Q&A livestream.
In this format, we address the game topics proposed in this thread as well as popular threads from the official forums. We’ll also field follow-up and additional questions from the livestream chat. Got a question for the team? Post it in this forum thread!
ArcheAge Q&A Livestream
Twitch Channel: http://www.twitch.tv/trionworlds
Start Time: Friday, March 6 at 2:30 PM PST (GMT-8)
Duration: 45 minutes
See you on Twitch!


Trion Worlds PAX East 2015 Party Trailer

Trion Worlds PAX East 2015 Party Trailer
PAX East 2015 is mere days away! Will you be in Boston for it? Join the Trion Worlds team for a party celebrating the ArcheAge community!
Follow up the first day of the show with a short walk to Liberty Wharf and party with us at Legal Harborside on March 6. Attendees will enjoy food, drinks, and giveaways. While supplies last, guests will each receive an in-game Crimson Fae Wing glider and real-world loot. Plus, you’ll have the opportunity for face time with the team members working on ArcheAge and all of our other games. We’ll announce the latest developments with each game after which you’ll be able to ask questions and swap stories up close and in person.
Mark your calendars and come hang out with us from 6:00 PM to 9:00 PM EST (before the time switch to Daylight Savings). Arriving early is strongly advised as space (and giveaways) are limited!
• WHAT: Trion Worlds Community Party at PAX East 2015
• WHEN: Friday, March 6, 2015 from 6:00 PM to 9:00 PM EST
• WHERE: Legal Harborside, 270 Northern Ave., Boston, MA 02210
See you in Boston!

Sunday, March 1, 2015

Opening 260+ Divine Gifts

To celebrate the end of the Divine Gifts promotion I opened up over 260 of them.



Saturday, February 28, 2015

Producer Khrolan on the current state of Archeum

Here's an excerpt from the last live stream where Khrolan discusses how he feels about Archeum.



Friday, February 27, 2015

2/27 Q&A Livestream Notes, Secrets of Aayanad will be released March 10th.


Secrets of Aayand is planned to be released on Tuesday, March 10th. They are aiming for the afternoon and they want to get it out before the rush of players getting home from work. Can it be delayed? Yes, it is possible but we are on schedule for that and the progress is looking good.


PTS
  • Great turnout to test secrets of ayanad
  • Going well, in Khrolan’s opinion
  • Over 70 groups in library at the same time
  • Khrolan and Amary being very active on PTS forums
  • Daily events on PTS Mon-Thur
    • Were 4PM this week
    • Will be 11 AM next week for EU players
  • Trion is internal testing an update to the current build on PTS
    • Has bug fixes for current PTS build
      • Including Mirage Island portals not working from the library lobbies
  • To receive 10 T5 Celestial Obsidian weapons
    • “Obsidian or bust Fluffy!”
    • They give weapons for off meta builds
  • PTS is coming down Sunday, March 8th

Patch 1.7 Name

  • Community can give the name on the forums
    • Devs will read them
    • Make it boat/water themed
  • Devs think their patch naming sucks
    • "Pimp My Boat"
    • "Current Eventz"
  • Patch 1.7 Will be released 2 months after SoA


General

Can you change which servers are on which AH cluster based on population or put them all on one AH cluster?

You cannot put them all on one AH cluster, the technology limits this. No plans to shift the servers around, this has not even been considered. Each cluster has its own economy, can talk about this but not really interested at this time. They can see why you would ask for this based on server populations.


Any ideas of bringing new servers online for new players?

The new servers that they brought online at launch are currently friendly to new players with open land and newer, aspiring guilds.


Server transfers?

No news on server transfers or mergers right now.


Teasers for new content, like the new galleons, can we get a video?

There is a trailer for secrets of ayanad coming. We leak most of our content on PTS. Once Secrets of Ayanad launches we’ll see lots more lead in to 1.7.


More character slots than 4 per server?

No proposed changes to that


Any chance of a dungeon queueing system similar to 5v5 arenas?

That’s the 2015 dream. Trion’s goal is to get likeminded players playing together, but Khrloan is not sure how to get there.


Any chance of exploration rewards being reintroduced, and why where they taken down?

They were taken down because the currency, Nui Tears, were removed. This was done to remove the total amount of currencies in the game.


Divine gifts didn’t stop on the 23rd.

It was supposed to shut off automatically on the 23rd and it didn’t. They think it will be shut off in the 55 build, but we’ll just have to wait and see. Most likely they will be on until the Secrets of Ayanad release. Divine Gifts are hard coded into this version release (as are siege schedules). Trion can’t just turn them off, it’s in the code they don’t have access to. If this was something that was hurting players they would be actively pursuing a fix, but since it’s just free stuff they’re just letting it sit.


Why is content delayed from KR and put into sectional releases?

Localization. They are taking over a year’s worth of content and condensing it. By going at a slow speed they make sure to avoid massive bugs and issues. Localization takes a lot of time.
It goes KR to English. English to localized English. English to French and German. It all has to be reviewed and then put into a final build. The localization team is well into 1.7 right now.

We are catching up far faster than content is coming out in KR, which is good for Trion’s goals.


Any progress from XL games on increasing family size?

Trion has had that request in for a while but hasn’t been pressing it. They will give it another push. They want this to happen.


With recent DDOS are there plans to guard against them in the future?

With each attack we learn more about the servers and how to guard against them. Trion is evolving as the attacks keep coming in. They are working their best to combat these and get the servers back up as soon as possible afterwards. There is a new change coming in as a joint work between Trion’s Ops team and XL in the works to help fight against this.


Friends vs just family having access to land?

No good solution on this right now. You could set your land to public but while your friends use the land but that isn’t a good solution. This idea makes sense but has not been considered.


Improved guild quality of life changes? Make their own chat channels like officer chat?

Trion is not ready to talk about their plans for the future with guild tools. They want a more robust system (which is in development right now) and they aren’t ready to talk about it right now.


Any fix for pirates and the dream ring quest?

Pirates can pretty much do the dream ring quest, they can engage at least to a certain point.


There are ways that pirates can kill Morpheus presently, they are not intended, but it can happen and Trion is not policing it. It is admittedly unfair for pirates with Morpheus as a target, they will take this to XL.


Is the dress blue or gold?

No.




Crafting / Gear

Any idea to change larceny so it’s not just lower labor on opening?

There is no plans for this to change. There is some lobsidedness in the profressions. Some see a turn for the better, like machining gets a boost, with the introduction of 1.7 because a lot of the boat customizations use machining. Maybe in the future there could be an improvement but nothing on the horizon for larceny.


With SoA will experia plants be in the game?

They are supposed to be, they are not in the PTS right now, Amary needs to check if they are in the updated version they have in internal testing. Khrolan saw notes about it, he thinks they will be there but they can’t say it officially until they confirm it.


Any chance for new instruments in the game?

There are Ayanad and Obsidian instruments? Someone on PTS got an epic quality Ayanad Lute and it looks like an electronic guitar, it sounds cool.


Aurioria Capes, any chance they will no longer be bind on pickup?

No, not right now. Haunted chests remain illusive and capes remain bound and typically not the one you want.


Can Handicrafts be aligned with other crafts with not having sealed until illustrious?

It’s a concern,  it would make sense. But they aren’t sure on this for now.


What’s the point of point of pushing the lower proficiency gates on armor and weapon crafting?

There is a change in KR and Russian versions right now. The thinking behind this (that comes from XL) is to increase access to a broader range of characters to make an attempt at crafting. Since the RNG is so harsh the more players in any given day crafting armor the higher the potential chance that more gear will get out there. Top tier Ayanads are still at 75k. This is not a fix to crafting which is the RNG and archeum supply. This is not a fix to either of those issues, this is just an access change and this came down from XL, Trion had nothing to do with it and it is not unique to our region.


Why does Kraken only drop one item?

Because he only has 1 item. He wants you to come back and see him again.


Could we  be able set a recall point to our houses to avoid using hereafter stones?

Krolan would like to hear more ideas on this. Should it be something that comes innate with every house? Should it be a memory tomb you can place in your house? (This could be made with printing) This sounds like a good idea but they would like more feedback from the community to see if there’s any downsides that aren’t clearly apparent?




Vehicles / Property / Mounts

Submarines?

Still no update. Not until after 1.7.


How is vehicle collision review?

It’s still in progress, right now secrets of ayanad is stealing their focus right now. It’s a more complicated scenario than most think because vehicle is a broad term. Most people only think of farm carts or maybe mortars while sieging, but there is an overlaying wrapper on the way vehicles work in the game and it poses more problems than expected. They admit they need to work on this more but Secrets of Ayanad has had their focus and they will work on pushing this to the forefront.


Sloth Gliders, will they be removed from loyalty shop anytime soon, like SoA?

It isn't going anywhere anytime soon, but it may go away sometime.  With loyalty items they like to make sure that if someone had zero loyalty points when it was put there they could still have time to obtain it through loyalty. They have no plans of removing it and if they get plans to remove it they will let us know when they find out.


With SoA Trion is introducing a limit of 2 unbuilt property plots in the world. What happens to those who currently have more than 2?

Once SoA goes live you will be prevented from putting down more plots until those are built. Unbuilt Plazas do not count towards your limit of 2 unbuilt properties because they are a huge undertaking.


Sonar on blue dolphin?

They’ve been going back and forth (with XL) on this and it looks like sonar will likely be added back to cyanfin. There is not timeline on this, presently. It’s the short range Sonar. Won’t be in for the 55 update.


Mirage Donkey?

Bug where it moves faster in other directions is fixed. You can see that on PTS.


High end gliders (kraken glider, red dragon glider), any chance of a renormalization and looking into T3 speeds, that they could have their abilities changed again?

Khrolan – In the distant future there will be a glider reimagining. The fundamental / core abilities of gliders will be reviewed and the system will expand on they currently work. No changes until we approach that.


Is ship customizations in part 1 or part 2 of 1.7?

Part 1. That’s the goal of the split. Part 1 is coming out first to give players a chance to look at the new ship mechanics, rebuild and customize their ships, and get used to the new ships. Then part 2 is the meaty part of the update where you start interacting with large scale world objectives and maybe a naval arena. Details are far off, but that’s the reason for splitting 1.7. The duration between the parts may shrink, but it’s still 2-4 months out so they haven’t ironed it out yet. They did it to give us time to adjust to new ships before giving us the content to avoid frustration of new sea content and not knowing the ships well enough to complete it.


Any chance to be able to trade in a car or be able to sell cars?

This could make sense, it’s a good suggestion, but there’s nothing in the works right now.


ETA on Pegasus mount?

Khrolan - “Oh man, soon.”
Amary - “Soon TM.”
Khrolan - “Not stupid soon, cool soon.”

Can you define cool soon and stupid soon?

Stupid soon is over a month, it’s soon but we don’t know. Cool soon is we know but we just don’t want to announce it yet. It’s less than a month.


Fishing boats, latency, and FPS lag?

XL has recognized this as a bug, but they don’t know the current status of it.


PTS players, providing good gameplay data, really want to know Trion’s thoughts on Archeum in the game.

Trion’s official stance on archeum is that it’s low. It doesn’t meet the demand that players have. Khrolan has 15 pages of notes from players on how to fix this. It isn’t as easy as saying “Just increase the drop rate in coin purses” but it’s not that simple. How much exactly? They don’t know and they can’t just make a change to such a large system. They know there needs to be more and they want to get it to the players. They are looking for new, intelligent ways to give more avenues for archeum to come into the game. There is an upcoming promotion on the horizon, with less frequency that divine gifts, which will bring archeum into the world. Khrolan is on our side, there needs to be more archeum. But it isn’t easy for him to do this. People in the office are sick of him talking to them about this. He is very passionate about this issue and desperate to get more archeum into the game and to us.

Here's a video of him discussing this topic.




PVP 


Is putting the siege gatehouse separate from the rest of you castle an exploit or a mechanic?

Currently there are lots of problems with the siege system from LOS to physically blocking specific locations, to respawn points, for gatehouses, for overall design, for advantage to the defender. These all plague our sieges system. The solution is to get up to Korea’s updated siege system. They’ve experienced all these problems and they have fixes for them. Part of getting there is releasing SoA. Part of the reason Trion is pushing content releases is they want to get up to date with the KR version because the less time we spend behind the less time we have to deal with mistakes they’ve already fixed. Pushing for the KR version of siege is something Trion is working on, but it isn’t as simple as giving them that updated siege system because of all the versions in between our version and theirs. They want to get caught up because it gives them more flexibility to affect the future.


1v1 Arenas

The way players drop in has been addressed in future updates.


To improve the speed of arena queues has XL thought about cross server arenas?



Yes, this is something they want to work towards but it’s not currently in the plan. There’s an order of operations to the plans. First we need to get caught up to the KR version. Then matchmaking needs to be reviewed. Then they can start exploring this.





If you want to check out the live stream yourself you can watch the VOD here. The duration is 56 minutes, this week.


They will still be streaming next week even with PAX East.