Hello again! As i did before with 1.8 CLASSES PATCH-NOTES i will translate everything i found legit about 2.0 (whole patch). I hope you enjoy, lets start!


GUILD LEVELING

The following table is showing the guild leveling aura (buff) system. Every guild level give additional effects:



Clarification: leveling is not an permanent, its AN OPTION, guild leader can never press "Level Up Button" and guild will always stay on its current state even if it have enough experience for level up, it will never do it automatically. The final word is guild leader decision. It means, that every guild have an option to not level up and always be under level 3 and keep trade running all day long.

Therefore, you can increase all this effects for 2 hours after participating in any of in-game PvP-events or by killing some powerful creature (like Red Dragon)

Maximum guild level is 8 at the moment, but XL’Games might increase it more in future.
GUILD WARS

NEW INFO! When guild "A" declare a war to guild "B", guild "B" automatically accept it and war starts!

General information:
• To be able to invite any guild to war guild have to pay gold for it (150 gold in korea version if I remember well); Any additional war your guild will be involved to will increase the amount of gold that guild should pay for it;
• You cannot fight with several “war-guilds” at the same time;
• You can try to declare a war to any guild no more than 3 times/day;
• Until the war period players do not get honor for killing the opposite guild;

THE “INTEGRITY STATUS” SYSTEM

Guild will automatically receive the “integrity” status if:
• It got attacked 3+ times at the war-declare day;
• If its level is below 3;
Declare the war is impossible if:
• It is in integrity status at the moment;
• Guild level is below 3;
• It already FIGHTING with other war guild;

*PERSONAL NOTE*: As i know, you and your guild get GLP + Guild Experience from wining the War. And as i know the amount is really big. So wars have sense. Enjoy!

INFO FROM GM OF RU-AA:
War will lasts for 1 hour, guild who will have more kills at the end of that period is winning. If both guilds killed less than 10 people or equal amount of people it is a TIE. The amount of gold that requires to declare a war is: 100g for first war of the day, 500g for second war of the day and 2500g for third war of the day. Prices are refreshing every 24 hours.
To make sure that GvG is fair enough for everyone, we decided to make maximum guild-members restriction. Now guilds cannot have more than 100 members.
GUILD QUESTS AND GUILD SHOP


This is the unique tasks (quests, similar to merit badge type) that every guild member can make every day. The following quest types are available to get:
• Materials (creating some low-level materials to complete the quest)
• Raids (killing of legendary and mythic world bosses)
• Grinding (you know what that means, right? Restriction is: req. level 50 character and counts only Auroria mobs)
• Colonization (don’t know for sure what it is, will check when download ru-AA)
• Guild leader quests (the quests of different types that allow guild-leader to get items that will help with guild leveling)

For making this quests you help your guild gain "guild-experience" and also it provides for you some "Guild Loyalty Points" that can be used in Guild Shop for some useful items;

GUILD SHOP ITEMS

Unique Earing (I will translate the stats but not the picture) can be bought from guild shop for 2000 guild loyalty points.



This earing cannot be equipped at the same time with quest Great Ayanad Earing (this and lower grades), have ability to use it.
“Use: increasing your melee critical chance, ranged critical chance, magic critical chance and healing critical chance for +35% for 2 seconds. Cool down 2 min.” It has share cool down with honor weapons.
In addition, it gives Vitality +25, Focus +212 and all defense ignore +106.

Teleport items:

1) “Hereafter feather: golden ruins” – let you teleport to Summerfield (I hope I write it accurate), near the Golden Runs territory. Cost 2 guild loyalty points (GLP); Guild have to be Lvl.2 to have that item in shop;
2) “Hereafter feather: Hasla” – same effect, cost and guild req-ments;
3) “Hereafter feather: Diamond Shores” – same effect, cost and guild req-ments;
4) “Hereafter feather: Mistmerrow” – same effect, cost and guild req-ments;


Cloaks (you can regrade it in 2.0 to increase this and add additional stats)

1) First cloak – gives +6% attack speed bonus when equipped;
2) Second cloak – gives +6% cast speed bonus when equipped;
3) Third cloak – gives move speed +10% when equipped;
4) Fourth cloak – gives block/parry +5%. Must be guild level 5 to have that item in guild shop;
5) Fifth Cloak – gives +960 HP bonus. Must be guild level 5 to have that item in guild shop;

Additional usable items:

1) Shatigon’s Eye – item that places “ward” with 15m radius. It decreases all enemies move speed. You can kill it ONLY with siege weapons or bosses;
2) Little Campfire Charcoal – item that allows you to summon your guild mate to your location;

Special Tempering Burnish:

1) Weaponary Tempering Burnish – you can temper your weapon with that item from 6% to 10%;
2) Armory Tempering Burnish – you can temper your armor from 6% to 10%;
Gems:
1) Gem 1 – gives +0,2% of attack speed, can be applied to helmet sockets. Cost – 3 LGP;
2) Gem 2 – gives +0,4% of attack speed, can be applied to helmet sockets. Cost – 9 LGP;
3) Gem 3 – gives +0,6% of attack speed, can be applied to helmet sockets. Cost – 30 LGP;

Special gems:

Special gems have NO CHANCE TO BROKE, they are always success, can be applied to equipment level 40 and above. Every special gem cost 100 LGP, to have them in guild shop your guild must be Level 4 at least:

1) S. Gem 1 – gives +100 mana. Can be applied to helmet, sleeves and sash sockets;
2) S. Gem 2 – gives +1,5% evasion. Can be applied to glove sockets;
3) S. Gem 3 – gives +1,5% parry rate. Can be applied to glove sockets;
4) S. Gem 4 – gives +2% move speed. Can be applied to boots sockets;
5) S. Gem 5 – gives +1% of block rate. Can be applied to shield sockets;
6) S. Gem 6 – gives +3% agro rate. Only for weapons.
7) S. Gem 7 – gives -2% agro rate. Only for weapons.
8) S. Gem 8 – gives +4% agro rate. Only for 2H weapons.
9) S. Gem 9 – gives -3% agro rate. Only for 2H weapons.
10) S. Gem 10 – gives +0,4% attack speed. Can be applied to ranged weapon or/and instrument.
11) S. Gem 11 – gives -0,5% skill casting time. Can be applied to ranged weapon or/and instrument.
12) S. Gem 12 – gives +30 armor penetration. Can be applied to ranged weapon or/and instrument.
13) S. Gem 13 – gives +30 magic defense penetration. Can be applied to ranged weapons or/and instrument.

GUILD APPLICATIONS MENU

The guild UI has changed - now you can find any information about every guild member's LGP, your guild status, wars, wins and loses in wars and also wars history. More of that - now guild leader can leave guild discription right in game, show everyone what is his guild focused on.



You can also send an guild application and wait untill its guild leader will accept (or deny kappa) it. You can look guild list via new UI and chose what guild you want to be in depends on their and your focuses in that game.



Guild leaders will see the list of guys who want to join the guild, accept it and he will be in your guild. Thats it.

I think i finished, all info i get from this sourse. If any additional info will appear i will update this post. Thanks for reading and sorry for my mad photoshop skills :3