Wednesday, October 29, 2014

Beginner's Guide to F2P Gaming in Archeage

Benefits of F2P Gaming:
  • Life is simple and the game is free.
  • No need to worry about land and farming.
  • Can focus completely on quests, dungeons, and PVP.
"How do I make money as a F2P player?"
Good:
  • Do all your quests! You get weapons, armors, and gilda stars from quests. You'll also have lots of money by the time you hit level 50.
  • Do dungeons as many times as you can. The drops sell for quite a lot. However, you'll need a Patron friend to help you sell the drops so make lots of Patron friends! Or you can purchase an Auction License fromother people, the AH, or the Cash Shop. You'll need to purchase APEX from the AH for credits which you can then use to buy the license in the Cash Shop OR save up 2 APEX to become a Patron and gain access to selling in the AH. You'll have enough gold by the time you hit 50 to buy at least 2 APEX as long as you did the majority of the quests.
  • Offer protection to people doing trade runs. Lots of Patrons are horrible at PVP and need protection when travelling with their expensive trade packs. Trade packs can get pretty expensive and time consuming to make so people are always looking for protection.
  • Explore the sea and find valuable treasures in ship wrecks and treasure chests underwater!
Evil:
  • Explore! Look for players' secret tree farms and steal their resources. Use the resources to craft valuable goods. Sell the goods.
  • Kill people doing trade runs and steal their trade packs. Turn in trade packs to get either gold, resources, or gilda stars.
  • Scamming is allowed in this game (not exploitation) so if you're very clever and manipulative you can definitely take advantage of less knowledgeable players!
"How do I gear up as a F2P player?"
  • Do quests! Quests will gear you up all the way to level 50. Here's a list of quests that will give you end game gear: http://www.reddit.com/r/archeage/comments/2d9x6g/starter_gear_for_a_level_50/[1]
  • Do dungeons! Dungeons can give you weapon, armor, and accessories!
  • Craft weapons, armors, and accessories! As a F2P player, you'll have to be sneaky with where you plant your plants for the materials. I would definitely suggest joining a guild that can help you out with this.
General Tips:
  • Don't join the heavily populated servers like Kyrios and Ollo unless you're okay with 1-2 hour queues for the next couple of days/weeks.
  • Queues were really bad during launch week but it's been improved a lot lately!
  • Join a guild!
  • Get really good at PVP.
Feel free to ask questions about anything and I'll do my best to answer them!
[Edit]
More tips:
  • In order to sell in the Auction House as a F2P player, you'll need to buy an Auction License from other players, from the AH, or from the Cash Shop. You only need to buy it once and it's fairly cheap so it's not a big problem at all!
  • Auction Licenses aren't tradable anymore! However, F2P players can still acquire this by buying APEX from the Auction House (which gives 1200 I believe) and either using the credits to buy an Auction License (150 credits) OR save up 2 APEX to become a Patron (which enables you to use the AH). By the time you hit 50 as long as you did the majority of your quests you'll have more than enough gold to buy at least 2 APEX (and become a Patron) so it's still nothing to worry about!
  • Patrons who didn't get land as well as F2P players will have to do secret farming in order to get resources on their own which means there will always be secret farms to discover and steal!
  • Just because you don't own land doesn't mean you can't farm! If you can find a spot that's very hidden you can start your own secret farm by simply planting your plants in the ground. Other people can steal it though so make sure it's very hidden! I would suggest planting crops that have a short harvest time so it's not out in the open for very long.
  • Always use Evenstones (from General Merchant) on gear that you don't need anymore! It'll save you in cost once you start crafting your gear!
  • F2P user have access to public farms and ranches, which can be used to grow limited amounts of either crops, trees and livestock. I think the limit is 10 crops, 5 trees, 5 livestock and you have to find the appropriate public farm. There is also limited space on them, but generally you will be able to fit your maximum quantity.
IGN: Solar; If you're ever in Kyrios, don't hesitate to pm me questions! Hope to see you guys in game! :)


A huge thanks to Solar (reddit username IAmScrewedAMA) for creating this great ArcheAge Free to Play guide. If you want to check out the original post on /r/ArcheAge head here

Monday, October 27, 2014

Infographic: Publisher vs Developer

Thanks to Fattierob, a moderator of r/ArcheAge for creating this graphic to explain the difference between publisher and developer. So much hate for Trion is misguided as they simply do not have the power to do many of things we want. Now there are definitely things they can do (like ban botters and hackers) that if they are not doing then they probably deserve a little hate to light the fire under them and to get banning. They have been doing a good job of banning lately, banning around 5000 accounts daily. You can't underestimate that language and time barrier as well as realize they are on different continents, working remotely as a team has a lot of challenges (I know XL Games had people on site for launch, but I do not know how long they were staying local to help with issues).


Click to Enlarge

Wednesday, October 22, 2014

ArcheAge Hallowtide Seasonal Event is Live

Originally Posted by Trion (view source)

Hallowtide has Arrived!

Hallowtide has Arrived!
The harvest season is upon us and with it comes ArcheAge’s first in-game holiday event: Hallowtide! This Halloween-themed festival will be held from October 21 to November 4 when the Conquest of Auroria begins.
To set the mood, Austera and Ezna, the two major port cities of Erenor, have been decked out in the colors and sights of the season with jack-o-lanterns, pumpkin balloons, party tables, tombstones, and more. Adventurers will also discover Large Pumpkin Lanterns appearing for a short time on Halloween in central locations of both port cities. These decorations will be announced when they appear and will grant a unique holiday buff.
Want to help with the festivities? The Daru are in need of more pumpkins to decorate the event! Complete the Hallowtide Preparations daily quest to earn a Hallowtide Goodie Bag with a random selection of consumables and special event candies such as Greedy Goblin Gummies, Frankenflavor Jawbreakers, and Marshmallow Sugar Pumpkins. We also have Hallowtide cosmetic items for you and your home coming to the Marketplace, so keep your eyes peeled.
Enjoy Hallowtide, adventurers!

ArcheAge Version 1.2 Build 4.13 Patch Notes


Originally Posted by Trion (view source)

ArcheAge Updating to Version 1.2 Build 4.13


ArcheAge Updating to Version 1.2 Build 4.11
Adventurers,
ArcheAge is updating to Version 1.2 Build 4.13! The patch notes can be found below.
HALLOWTIDE
* The fall seasonal event Hallowtide begins October 21 and lasts until the Conquest of Auroria launch.
* An article with full details will be posted to announce this event.
GAMEPLAY
* The maximum distance to place property has been significantly reduced.
* Fixed incorrect housing zone text on the map.
INTERFACE
* This update introduces a potential fix for chat lines that exceed maximum length.
* This update introduces a potential fix for non-jurors and non-defendants speaking in Trial chat.
* Fixed incorrect salon text that was showing in German.
This update is about 150 MB and will be available for download via Glyph during the announced EU and NA server outages. Please visit our Server Status forumfor details.

Friday, October 17, 2014

Auroria Available Novemeber 4th, Zebra Mount Replacing Carrot Dash

Originally Posted by Trion (view original source)

The Conquest of Auroria Begins this November

The Conquest of Auroria Begins this November
Two thousand years ago, the citizens of Auroria fled their homeland after a catastrophic war. Now you stand poised to lead their glorious return.
The Conquest of Auroria opens a magical realm filled with limitless opportunity and dangerous new perils. Prepare to explore a new continent, dungeon, siege warfare, and more – all targeted for launch on November 4!
Claim and Conquer
Six new zones will open with the launch of Auroria and four will be available for a guild to claim and rule from the safety of their player-built castle. 30% more housing space will be available to players throughout these four claimable zones.
To claim one of the new zones, a guild leader must cleanse its Archeum Lodestone with a new Purifying Archeum trade pack. Cleansing the Lodestone designates them as Lord and gives them power over the zone’s land. The Lord’s guild may then construct a castle to surround the Lodestone, protecting it from would-be usurpers. (The designs for individual castle sections can be purchased on Mirage Isle.) Each Lord collects property taxes in the form of gold from all individuals who build in their zone and can also destroy any dwellings erected within their castle’s walls.
Periodically, a siege declaration item for each zone will appear on the Auction House and the highest bidder will win the rights to siege that specific zone’s Lodestone at a designated time. If victorious, that guild’s leader will claim the title of Lord, all of the accompanying powers, and become the new owner of the zone’s castle (or what remains of it!).
New Dungeon, Vehicles, and More
• Serpentis, an end-game dungeon intended for 10 players, debuts with the launch of Auroria – though only the strongest and bravest adventurers should seek to enter its dreaded halls!
• New elite enemies and field bosses will emerge from their lairs to challenge intrepid souls hungry for great rewards.
• The Farm Wagon will be available for construction! A double upgrade over the Farm Cart, this vehicle can hold a total of four trade packs for maximum trade route efficiency.
• Finally, the Steamfish Submarine will swim into availability. Build your own and dive into a new era of stylish underwater exploration!
A Way Home
Long ago, twelve adventurers discovered the Garden, the source of all magic in the world of Erenor. Granted phenomenal powers, some became great Heroes blessed with immense strength and magical might, while others ascended to the status of Gods. Such great power was not without cost, and the toll on their minds, rivalries, and hearts eventually split the friends into warring factions. It was at this time that Kyrios, the God of Destruction, led his undead Crimson Army in a bloody conquest across the continent of Auroria.
Unable to stop the Crimson Army’s advance, an alliance of Gods and Heroes united to stop their former friend. Three Heroes, Aranzeb, Tahyang, and Melisara, lured Kyrios to the Garden and sacrificed their lives to keep him trapped inside. Meanwhile, Nui, the Goddess of Death and the Hereafter, gave her life to open a magic portal through which the people of Auroria could escape the destruction of their homeland. The entrance to the Garden was then sealed, trapping Kyrios inside. However, with the vital link to its magic severed, Auroria turned into a barren wasteland.
Now, two thousand years later, Auroria’s exiled races have discovered a way to restore the continent’s magic using Archeum. The time fast approaches for Nuians, Harani, Firran, and Elves to journey to Auroria and reclaim their ancestral homeland!


Last Chance at Carrot Dash and Bloodclaw Ursun

Last Chance at Carrot Dash and Bloodclaw Ursun
If you haven’t gotten your Carrot Dash donkey mount or Bloodclaw Ursun bear battle pet, now is the time! These two highly sought-after rare chest drops will be leaving the Marketplace this coming Tuesday, October 21 to make room for new items.
In place of the Archeum Supply Crate and Carrot Dash, a mount of a different stripe will be available as a rare drop on Tuesday. The Striped Supply Crate will have a chance to contain a Racing Zebra, a fast mount with mounted arrow shot, rear kick, charge, and leap abilities, combining the best elements of horses and elks.
The Bloodbound Housewarming Gift with its rare drop of the Bloodclaw Ursun will be replaced by something a little more sinister and seasonal…
Be sure to stock up on Credits if you’re stocking up on these soon-to-be retired chests!
See you in ArcheAge!

Wednesday, October 15, 2014

How to make SAFE money via Trade Packs and obtain a Farm Cart

Originally Posted by Benacious (view original source)
 
Introduction:
I have been an avid gamer for two decades and have read numerous guides over the course of my 
gaming career. I love being as efficient as possible in most games and have always wanted to write 
my own guide to give back to the community that has assisted me over the years. This is my first 
attempt at writing a guide. Please feel free to share comments and feedback below. I will update 
this guide overtime based on user feedback and the changing ArcheAge economy. 
 
I want to share my basic strategy that I use to make money via Trade Packs and obtain the coveted 
Farm Cart in the process. Unfortunately for some, my guide is specifically written for Haranya (East 
continent); however, the same principals can be applied elsewhere. This guide will focus specifically 
on safe continental trade without the need of a boat or traveling to un-safe PvP regions.  
 
For those who may be unfamiliar, the Farm Cart is the vehicle you may have seen buzzing about 
popular trade routes, often with steam pouring from the engine. The Farm Cart allows you to 
essentially triple your money making ability via Trade Packs for relatively the same time invested. 
More on this later. 
 
Trade Pack
Trade Packs are a method for making money, obtaining rare resources or Gilda Stars by transporting 
goods across the game world.  
 
Trade packs can be crafted at specialty workstations in various regions. They typically require two 
types of resources that can be grown on a garden/farm or purchased from the Auction House. The 
final and universally required ingredient is a Quality Certificate which can be purchased from any 
General Merchant (50 silver). Once crafted, the user may transport the trade pack to a Gold Trader 
for reward. Intercontinental trading allows the user to turn in trade packs to a Gilda Star or 
Resource Trader. Continental trade packs can only be turned in to Gold Traders and they will be the 
focus of this guide.  
 
Rewards from Gold Traders vary by a number of factors. The most dominate being the distance via 
connecting roads from the point the trade pack was crafted to the Gold Trader it will be turned in 
to. There are a number of shortcuts, such as airships or veering ‘off-road’ that will speed up the 
travel route, and will not impede the player’s payout. The second factor which determines the 
amount of the reward is the popularity of the trade route. Payout percentages can range from 70% 
- 130%. This percentage varies based on the number of players that have turned in the same trade 
pack at the same location within a given period of time. The more popular the route, the lower the 
payout percentage. Unfortunately, I do not know the exact period of time or the number of trade 
packs it takes to decrease this value. Please feel free to contribute and I will update this guide.  
 
A third factor, which I have yet to personally experience, is a Negotiation Bonus. From what I have 
deduced, once a certain proficiency level is achieved in Commerce, the ability receive an additional 
Negation Bonus is opened up. My Commerce proficiency score is currently 12,000 and I have yet to 
receive a bonus. I will update this section after more research. (Edit: Contributors have mentioned 
that the Negotiation Bonus is random and the player merely has a chance to receiving one. There is 
no guaranteed bonus based solely on Commerce Proficiency rank. One user stated the highest 
bonus they have seen has been 50 silver) 
 
Choosing a trade route 
As mentioned before, the distance between the Specialty Crafting Station and the Gold trader, via 
major roads, determines the base payout of a trade pack. Trade pack recipes are zone specific with 
each zone offering about two recipes each. Once crafted, however, the trade pack can be taken to 
any Gold Trader (within the same continent that it was crafted). The obvious goal here is to choose 
a route with the highest payout that the player can travel in the least amount of time. Taking 
‘shortcuts’ will not impede your payout.  
 
The second factor to consider is the cost of the resources needed to craft the trade pack. The most 
profitable method, pending that you own land, is to grow all of your material. This will cost labor 
and time but you will level your proficiencies along the way and end up making more gold in the 
process. Some materials are easier to grow/maintain than others. Since each zone that supports the 
ability to craft trade packs contains multiple recipes, write them both down and visit the seed, 
sapling and livestock merchants to determine the cost.  
 
To add further efficiency to the process once a trade route is established, visit the trade pack 
crafting station in the destination zone near the Gold Trader. This zone will offer different recipes 
than your initial trade route. If you are able to gather resources for both trade routes, you will have 
a round trip process that will eliminate the need to use Hereafter Stones to repeat the route. I also 
highly recommend adding one of the zones as your Recall point as this will reduce the amount of 
hereafter stones used while grinding trade routes. 
 
I have received several comments regarding the use of Air Ships for transporting trade packs. This 
can certainly be a faster way to earn gold for the time invested. If you plan on doing back-to-back 
trade runs, this can be risky as you may spend a lot of time waiting on the airship (or carriage ride). 
Airships are also not the best method for transportation once the player has Obtained the Farm Cart. 
There is no ‘wrong’ answer either way. A lot of this depends on personal preference and the player’s 
individual circumstances. I wanted to be sure to include a comment about this for those that prefer 
this method.  
 
My Trade Route 
Personally, the most profitable trade route has been from Arcum Iris, to Lutesong Harbor in 
Villanelle. This route allows the player to travel through four zones, while only spending a short time 
in most of them. The trade pack crafting station is near the north end of Arcum Iris so this zone is 
covered quickly. The next zone, Tigerspine Mountains, will be the longest to cover out of the four 
zones. The third zone, Mahadevi, offers a short-cut by crossing a river and the player only has to 
travel halfway through Villanelle to reach the Gold Trader at the north end of Lutesong Harbor.  
 
Please Note: There are more profitable routes for the time invested by traveling via Air Ships or 
drifting into PvP zones. In my opinion, these are not consistent methods and the purpose of this 
guide was to share my preferred safe, efficient and consistent method for transporting trade packs. 
By no means do I claim that my method is ‘the best’. Choose whichever method is best for you!  
 
My Trade Packs 
I craft the Arcum Iris Lavaspice pack (60 Turmeric, 50 Dried Flowers, 1 Quality Certificate) which 
usually pays 125%-130% when delivered to Lutesong Harbor. This equates to roughly 5.9 gold per 
pack. South of Lutesong Harbor is a crafting station which requires 25 Goat Wool, 50 Dried Flowers 
and a Quality Certificate. Taking this pack back to Acrum Iris, traveling through four zones total, also 
pays 5.9 gold when multiplied by the full 130%.  
 
My Strategy for Trade Pack Resources 
I grow all my materials for trade packs to maximize profit. You can buy 100 Turmeric Seeds for 
about four gold. Based on your Gathering proficiency, you will harvest anywhere from 3-4 Turmeric 
per mature plant yielding the player up to 400 Turmeric. So for 4 gold, you have enough Turmeric 
for 6 trade packs (6 Trade Packs * 5.9 Gold Payout = 35 gold!) Turmeric, which is best grown in an 
Arid climate, takes about four hours to mature, and a bit longer in other climates.  
 
Azaleas are a very cheap flower, which mature in roughly 30 minutes. If you have things to do in 
town such as smelting, or perusing the auction house, take advantage of this ‘down time’ by 
growing and harvesting Azaleas on your farm. I will throw down 100 Azalea seeds for roughly 25 
silver which nets me between 200 and 300 flowers. Once harvested, they need to be turned to Dried 
Flowers. This is achieved with a Blue Salt Knife which can be purchased from any General Merchant 
for a reasonable price. The Blue Salt Knife converts flowers in groups of 10 to dried flowers and 
generally yields 12-14 Dried Flowers per stack of 10. This process requires labor and adds to your 
gathering proficiency. Dried Flowers are the cheapest ingredient in this pack and if time or labor are 
a concern, these can always be purchased from the Auction House, leaving you with space for more 
profitable crops.  
 
For the trip from Villanelle to Arcum Iris, you have the choice of using Cherries or Goat Fur to 
accompany your 50 Dried Flowers. I experimented with growing Cherry Trees and was very 
disappointed with the results. The tree took several days to mature, is only able to be harvested 
about every 19 hours, and produced 2-4 cherries per tree. Granted, I grew them in an Arid climate 
which is not ideal, but the low yields coupled with the large amount of space they take up, it just 
wasn’t worth it. You need 8 cherries per pack and with the high cost on the Auction House, I don’t 
recommend using Cherries at this time. Goats are an expensive investment at 1.5 gold each, plus 
the need to feed them Combined Feed on a daily basis. Combined Feed is relatively cheap on the 
Auction House. Despite the start-up costs of goats, they can become quite profitable. In an ideal 
Temperate climate, the Goat Fur may be trimmed every 6 hours with yields higher than the Cherry 
Tree. Mine are raised in an Arid climate and have about a nine hour cool-down between sheerings. 
Be sure to feed your goats daily or they can become ill.  
 
Keeping a balance between Turmeric, Goat Fur, and the mutually required Dried Flowers on your 
gardens/farms will allow you to efficiently run trade packs round-trip without the need to teleport. 
Experiment to find the ideal balance between all crops and livestock to fit your land situation and 
playing style. 
 
Executing Trade Routes, via Donkey 
Now that you have identified your trade route and potentially a return route and you have identified 
all of the required resources, it’s time to haul your goods. The player is overburdened when carrying 
a trade pack which slows movement speed dramatically. Riding a regular mount in most cases will 
exacerbate the slow movement speed. The one exception is the Donkey mount which can be 
obtained from an early trading quest or from the Marketplace. Traveling by donkey is still slow but 
it’s a big improvement over walking. If you plan on making money via trade routes, obtain a donkey 
as quickly as possible. 
 
Once you have your Donkey, you will want to get it to level 20 in quick fashion. The Donkey will 
level by moving throughout the world or by the player killing mobs while the Donkey is summoned. I 
farmed a large mob for some time to get my Donkey to level 20 as quickly as possible. It was a 
grind but it’s worth it as you receive several level 20 abilities. 
 
At level 20, the Donkey now has the ability to eat Carrots, or rather, be tempted by them. This 
mount skill greatly increases the move speed of the Donkey and riding player. Use of this mount skill 
requires Carrots to be in the player’s inventory, uses a small amount of mana and lasts for 1 minute. 
At this point, consider adding carrots to your rotation of crops. Carrots take less than an hour to 
grow. If space, labor or time are a concern, you can always buy carrots directly from the Auction 
House. The improved move speed will take some of the sting out of the long trade routes. Beware 
to avoid being attacked by mobs when drifting away from main roads while the Carrot ability is 
engaged. Attacking mobs will remove the speed boost and you will be required to wait for the 60 
second cool-down before tempting your fury friend with another Carrot. In addition to Carrots, the 
Donkey can now wear a full set of armor at level 20. There are various pieces of armor which grant 
increased move speeds. 
 
To add further efficiency to your speed, while walking or riding the Donkey mount, visit a skill trader 
and equip the Songcraft skill, if you don’t already have this as one of your skill trees. Changing skills 
will cost you about 50 silver and if you already have three skills selected, you will not lose your 
attained skill rank in any category. You can switch back at any time for a small fee. The reason I 
recommend this is that the Songcraft skill tree offers the Quickstep skill where the player plays their 
lute, for a very low mana cost/cool-down, that improves move speed even further. As Quckstep 
increases is rank, so does the move speed buff! The buff will also be applied to nearby players. 
 
With a level 20+ Donkey, wearing full pet armor, using the Carrot power, all coupled with the 
Songcraft move speed skill, I’m able to complete the aforementioned trade run, 1-way, in 15 
minutes. In a little over an hour, I’m able to make over 20 gold. Not a bad profit for the time 
invested! (For those that are curious, the trade route I described requires approximately 15 Carrots 
per run) 
 
Obtaining the coveted Farm Cart 
If you have followed this guide so far, you are making a substantial income and your trade routes 
should feel very routine. You could certainly stop here, but I recommend making a long-term 
investment by saving for a Farm Cart. As mentioned in the beginning of the guide, the Farm Cart is 
a vehicle that allows a player to transport up to 3 trade packs (2 in cargo, 1 on your back) at a time. 
You can now triple your money for roughly the same time invested. Unlike the many ships in the 
game, the Farm Cart requires no Gilda Stars! So, if you have a long-term goal of saving up for one 
the many available ships or houses that require Gilda Stars, this guide will not impede your progress 
and if anything, will assist you in achieving that goal more quickly. A blueprint is required before you 
can begin manufacturing the various pieces required for the Farm Cart. The blueprint or design may 
be purchased from any General Merchant for 50 gold. This may seem expensive but unfortunately, 
this is not the most expensive component of the Farm Cart. 
 
A single Thunderstruck Log will likely be the most difficult component to obtain and is required in 
the construction of the Farm Cart. Thunderstruck Trees/Logs are granted to lucky garden/farm 
owners by the RNG gods. There is a small (and I mean small) chance that lightening can strike a 
tree, turning it into a Thunderstruck Tree. The tree may be harvested and when broken down it 
yields 4 ThunderStruck logs. Fortunately, only a single Thunderstruck Log is required for the Farm 
Cart. Due to the rarity and high demand for the item, they are very expensive on the Auction House. 
As of the time that I have written this guide, Thunderstruck Logs have ranged from 200 – 300 gold. 
The market for these can have 50 gold swings in as little as a few hours depending on supply. If you 
are patient, you can watch All, Faction or Trade chat for people willing to sell the logs to you 
directly. I managed to get mine this way which was a discount of about 20 gold over the cheapest 
Auction House price. Remember to proceed with caution whenever trading with anyone. 
 
In addition to the expensive Thunderstruck Log, other notable expenses required to construct the 
Farm Cart are two Small Seed Oil and one Opaque Polish. Each item will cost roughly 5-6 gold on 
the Auction House at the time of writing this guide. A reasonable amount of Lumber and Ore are the 
remaining materials that are more easily obtained via Mining or if you prefer, purchased from the 
Auction House.  
 
Complete Farm Cart Recipe: 
4x Cart Wheel (10x Lumber each, 10x Iron ingot each) 
1x Cart Engine (2x Fine Lumber [10x Lumber and 1x Small Seed Oil each], 1x Silver Ingot, 1x 
Archeum Ingot 
1x Cart Shaft (1x Thunderstruck Log, 1x Sturdy Ingot [8x Iron Ingot, 1x Copper Ingot and 1x Silver 
Ingot + 1x Opaque Polish] 
1x Farm Cart Design (Blueprint) 
 
Once you have all of the required ingredients, the Farm Cart components and the cart itself may be 
assembled at a Carpentry Workstation. This will add proficiency points to Machining and no 
prerequisite skill level is required to construct.  
 
If Trading is going to be your long-term source of income, then I recommend saving for the Farm 
Cart resources as soon as possible. Use income from trade packs transported by Donkey, selling 
unused items in your inventory and any other means of income that you have to save money. You 
may even consider asking a fellow guild member for a loan to help you achieve your goal faster. I 
was able to come up with the required capital in about 1.5 weeks via Donkey trade runs. 
 
You have your Farm Cart, now what? 
Go make money! Seriously, why are you still reading this guide? If you are still reading, then your 
patience and reading comprehension have paid-off because I have more efficiencies to share with 
you. The investing never ends. Similar to the Donkey’s Carrot on a Stick, the Farm Cart also has an 
ability that increases move speed by 50% for a whopping 8 minutes! The Farm Cart does not 
increase in level as mounts do so there is no level requirement and the ability can be used right 
away, pending you have the required fuel.  
 
The ability requires Eco-Fuel and like many things in ArcheAge, it isn’t cheap. As I have mentioned 
with the trade pack materials themselves, you will make more money long-term if you are able to 
produce all the goods yourself. The same is true for the Eco-Fuel. Unfortunately, you may not have 
the required proficiency to do so yet. Eco-Fuel requires Hay Bales and Fertilizer (scat) and must be 
collected from an Animal Pen or Coop. Animal Pens and Coops require higher levels of proficiency in 
the Husbandry skill before they can be constructed. They also must be built using the Farmer’s 
Workstation which require the Scarecrow Garden and other materials to construct. If you have 
followed my preferred trade pack method which requires raising Goats for their fur, you will be 
slowly increasing your Husbandry proficiency and over time, you will reach the proficiency required 
to construct Animal Pens and begin collecting your own fertilizer (oh joy!) and craft your own Eco-
Fuel. 
 
For now, you will likely need to buy Eco-Fuel from the Auction House. At the time of writing this 
guide, Eco-Fuel sells between 1 and 1.5 gold each. If you will be following my preferred trade pack 
route, each run will require two eco-fuels. One trade run will yield close to 16 gold for all three trade 
packs. The 2 gold investment in Eco-Fuel is well worth it. My preferred trade route will take 
approximately 30 minutes by Farm Cart alone and only 16 minutes by Farm Cart using Eco-Fuel. 
Eventually, you will be able to begin crafting your own Eco-Fuel which will save you about 2 gold per 
run.  
 
Using Eco Fuel, transporting three trade packs at a time using my preferred, round-trip trade route 
via the Farm Cart, you can easily achieve about 65 gold in a little over an hour! (all with zero risk of 
losing your packs to pirates or other factions) 1 gold per minute is fantastic! 
 
Tips for Farm Cart Trading:
My preferred trade route has a few shortcuts that can be executed via Donkey which require the 
player and mount to drift off of the main road at times. The Donkey is a workhorse and can handle 
rough terrain; the Farm Cart cannot! Stick to the main roads in the Farm Cart. You will inevitably 
look at your map and think that you can shave several minutes off your route by cutting through a 
field but you will likely be met with disappointment. The Farm Cart easily gets stuck on steep and/or 
rocky terrain. I recommend equipping the basic skill which allows you to re-spawn your Farm Cart in 
the vent that it gets stuck. Be advised that this skill has a substantial cool-down so try to avoid 
getting stuck more than once on a single run.  
 
I am yet to confirm if anyone outside of your party is able to access the driver’s seat or the trade 
packs stored in either of the cart’s two cargo bays. Out of paranoia, I always enable the Owner’s 
Mark ability prior to loading or unloading my Farm Cart. This ability prevents anyone from boarding 
your Farm Cart for a short duration. I’d rather be safe than sorry. 
 
While the Donkey can only support a single rider, the Farm Cart can handle additional passengers. 
Consider inviting guild members that do not have a Farm Cart to ride on top of the cargo bays.  
 
Now that money is no longer a major obstacle, consider using your profits to assist other guild 
members in obtaining their own Farm Carts to further strengthen your combined money making 
abilities.  
 
Summary: 
There are countless ways to make money in ArcheAge. This method may not fit your play style and 
you can easily argue that intercontinental trading or other options are more profitable. This is simply 
the method that I use and believe it is a great way to earn money with no risk of losing your 
investments. This may also be used as a stepping-stone to the larger, more profitable 
intercontinental trade routes. This method is flexible and offers various optional efficiencies if you 
plan to invest for the long-term. Please feel free to correct any mistakes that I have made or share 
your own tips for trade routes. I hope that this assists you in providing a steady stream of income 
and paints a clear path for how to get there. Thanks for reading! 
 
Please feel free to check out my Twitch stream. We have a great community and stream regularly. 
We’d be happy to answer any questions that you may have! http://twitch.tv/benacious 

Thursday, October 9, 2014

Basic Trade Run Step-By-Step Explanation for Beginners




Here we have the specialty workbench, the big blue thing in the middle of the screen. It lets you create specialty trade packs as you can see on the left. I have the materials ready in my inventory to create an apple tart trade pack. This pack is a specialty of falcorth plains and can only be created in this zone.



This is what the pack looks like when you finish creating it. It doesn't go to your inventory, it automatically removes your glider and equips to that slot. If you look at the debuff on my character, the pack weighs a lot and slows you down immensely.



This is my donkey and he makes transporting packs much easier because of his special ability, Dreaming Donkey, which consumes a carrot to speed him up--a skill that can only be used while carrying a pack. You get a free donkey by doing the blue salt quest line, if I remember right (that's where I got mine).



For this run I'll be using an airship to go to Villanelle. You can see the airship locations by their massive towers with distinct ledges for boarding.



This is me checking the trade info panel to see the efficiency of delivering this pack to Villanelle. It's at 130% right now, sweet. Snowlion Yarn is only at 111% which means more people are delivering yarn than apple tarts.



These little guys are how you tell which blimp you are boarding. He is the Villanelle Gate Guide, therefore the ship going to Villanelle will arrive at the bridge in the screensnap.



After about 5 minutes, here comes the blimp. It can take awhile because they're very slow.




Boarded the ship.



Arriving at Villanelle, lot of folks ready to leave. 



Once you're in the zone, you can check the map and select "Gold Trader" to highlight the destination on your map. It's easy to confuse the gold trader icon with the specialty workbench icon so I recommend disabling the latter until you're familiar with where the gold trader is.



Found him. Time to turn this pack in.



Here's what the screen looks like when you press F to turn the pack into the gold trader. Read everything here as it's all pretty important. The creator of the pack gets 20% and the seller gets 80% (100% if you make it and turn it in yourself). You do not receive gold until 22 hours later and it comes in the mail. Also the efficiency went to 129% before I arrived, still very high though. 



Trade run completed. Again, you don't get your money until 22 hours later.



Notice how the pack is now gone off my back, allowing me to reequip my glider. It's an important step because you never know when you'll need your glider next, and it could get you killed if you forget.



Now you're free to recall back home or port elsewhere. Hope this helped.



A huge thanks to dorkrock2 from the ArcheAge subreddit for letting us post his great Trade Run Introduction guide.