Saturday, April 11, 2015

Q&A with Scapes and Khrolan

Since the livestream was cancelled on Friday Scapes and Khrolan took to the forums in this thread to answer a bunch of questions. The red was Scapes official update on the matter and then everything below that will be the Questions in quote boxes and the reply right after.



UPDATE: Hey all, our livestream machine decided to run an OS update at a remarkably inconvenient time. This wouldn't be such a problem if it didn't also break the livestream machine's firewall configuration which is preventing it from connecting to Twitch.

So! In lieu of trying to do the Dread Prophecies livestream via text on the forums, we're going to have the team answering questions from this thread instead. We'll have a replacement livestream next week (or possibly a double-long one on Friday). You'll start seeing answers to your questions from the team in this thread shortly.

Thank you SO MUCH for your understanding!

Quote Originally Posted by Ormagodon View Post
-Whats the deal with the ArcheMaster title. Can it no longer be obtained?
*I was mere hours away from getting level 50 in all skills before the update that 'removed' the quest, now I cannot finish it? Pretty lame.*

-Pets/Battle Pets and level 55. Is it going to happen? If so, when?

-Firran female model. I've asked before.. will we ever get the Korean animation? Our Firran women look like mice not felines.


While the ArcheMaster title can still be obtained, the promotion for reaching level 50 in skillsets has since ended and can no longer be completed.

Pets cannot yet hit level 55 as you're aware and we don't have a timetable for when their level cap will be increasing just yet.

We don't have plans to change the Firran female model at this time.

Quote Originally Posted by Jinsky View Post
Why are you allowing people to constantly cheat? I know people who have used bots and mods for months. Reported multiple times not only to live support but to GMs directly, yet they are still playing and still botting on multiple accounts. More and more people are botting, those using the "buddy" program to mod still blatantly use this, and are getting away. This makes legitimate players really frustrated at the lack of control on this issue. It also makes legitimate players lose interest in playing as there's no more plausible way to compete in this manner. People already say this is a cheater's game.
Our Support Team takes reports of cheating seriously and do investigate all claims made via live chat or help tickets. You may not always notice the action taken against an account and at times action may take much longer than you might anticipate as the team has to find the evidence of rule-breaking behavior committed days or weeks ago via gameplay logs. That said, if you haven't seen movement on tickets you've submitted, reply to them to refresh them.


Quote Originally Posted by williamcaw View Post
hi is there any plans for adding archeum mining nodes to the world?
No plans to add archeum mining nodes that we've heard of from the developers, sorry.




Quote Originally Posted by Failer View Post
When will you increase drop rate in new coinpurses?
when will you increase upgrade rate?

witchcraft lvl 55 ability weak... gonna be buffed?
The rates for upgrading are being reviewed by the developers based on the community's feedback here on the forums and gameplay data from their experiences.

As for skillset strength, there is a major rebalancing on the horizon in Update 1.7B planned.


Quote Originally Posted by Lockless View Post
Question 1. Have you given more meaningful thought into nerfing God's Whip (please)? If for no other reason than to stop the constant flood of requests for it from the community you 'supposedly' serve.

Question 2. Which zones in Auroria will have access to the mineral water needed to grow archeum trees, and which zones will have tradepacks enabled on them in the near future?
Mentioned in a previous reply, we have a major skillset rebalancing coming up in Update 1.7B.
Checking on your second question.



Quote Originally Posted by Gonzothegreat198 View Post
Can you inquire with XL Games if they ever plan on releasing the Plush Yata Doll for purchase, instead of using it as a Giveaway item?
A plushie pack just got introduced in today's Marketplace Update but I'm not sure if it contains that particular one:http://www.trionworlds.com/archeage/...s-in-archeage/




Quote Originally Posted by Ormagodon
-Whats the deal with the ArcheMaster title. Can it no longer be obtained?
*I was mere hours away from getting level 50 in all skills before the update that 'removed' the quest, now I cannot finish it? Pretty lame.*
I don’t have a lot of detail with why the title was removed but I do know that the post level 50 expedited rate of experience probably played a part. I’ll see if we can get additional information around the design decision.
Quote Originally Posted by Ormagodon
-Pets/Battle Pets and level 55. Is it going to happen? If so, when?
I haven’t seen any plans to increase their level at the moment. If anything happened here it would be with 1.8 or after. This is also something that’s going to take a lot of time based on balancing, potentially adding new abilities, etc.
Quote Originally Posted by Ormagodon
-Vanity Outfits. Perhaps offer more vanity clothing VIA Loyalty tokens or side quests. They no longer boost stats.. so why not offer more?
We’re all about adding new costumes and we have some ideas on the drawing board for new unique costumes that haven’t been released in other regions. Stats won’t have costumes and that’s based around a design decision we made at launch. We didn’t want to have, as Amary called it a “Pay-to-win fashion show”.
Quote Originally Posted by Gonzothegreat198
-Any updates on the Archeum conversion system and a release date (even a general one ie. Coming with 1.7)?
It’s going to be an event format like Divine Gifts or the Red Dragon and we don’t have any final determinations around when it will be run yet. It’s definitely going to be after Dread Prophecies releases later this month.
Quote Originally Posted by mattmanlex
-Are the warrior's medals from mistmerrow the same ones as from halcyona? Because it seems to use the same workbench, and they're both called warrior's medal.


Yes they are! Mistmerrow will grant 8, 6 or 4 Warrior’s Medals per participant based on their faction’s placement. These medals are used for the Proven Warrior’s Necklace and new Proven Warrior’s Instruments. Pirates can participate through use of the workbench in the Mistmerrow Zone.

-Khro


Quote Originally Posted by Beoahn View Post
A few weeks ago, I noticed that the crest I applied to my custom shirt was not showing up (instead, it was showing the default yata image).
Both our QA Team and XLGAMES have been working to reliably reproduce this bug. It's one we're tracking but haven't determined how to resolve just yet.



Quote Originally Posted by OranDoge View Post
can you tell us if the casino will ever be open on mirage isle?
We touched on this in a few livestreams, no plans to add that content right now.



Quote Originally Posted by Theonn View Post
Is there a possibliity to add loyalty tokens in a differnt way. Lets say difficult daily quest, RNG boxes, Direct Purchase....
While I totally get the desire, we have no plans to add other methods of earning Loyalty Tokens beyond the existing daily grant.



Quote Originally Posted by Ryky View Post
When is Dread Prophecies coming to PTS ?
Dread Prophecies is coming to PTS this month and we're aiming to launch the content this month as well.


Quote Originally Posted by priceyknight View Post
is there any plans to add some of the other vehicles such as the red farm hauler, 2 different coloured fishing boats or even the paddleboat?
If customization is your goal, ship customization is a major part of Dread Prophecies. You'll be able to adjust your ship's loadout much like you do your current mounts' armors (only much more so).



Quote Originally Posted by BatPikachu
-Can we got more info on the healer gear in Serpentis?
I’ve not seen any of the new healer gear that’s being added to dungeons yet but it’s in the works. What I have seen is great new healer cloth gear in the obsidian v2 armor set. Some upcoming changes to the handicraft system will also support a wider range of jewelry. Other items of note: the obsidian V2 scepter is off-hand wielded and grants a small amount of +healing (DW healing weapons ftw).
Quote Originally Posted by Evann
-Will there be a increase in drop rate for ayanad design? Or is there any other means to farm the design? At the current situation, the design is way too too rare.
It’s super rare but like the Haunted Chest these are intended to be that way. ArcheAge will always have systems that require a large amount of dedication and this is one of them. It’s one of those things that makes it so folks will always have a reason to go to the library. I’m still hunting for my bow pattern, lmk if you get one. I’ll pay a shitload for it.
Quote Originally Posted by Aramos
-Are the new honor lunagems coming with 1.7?


Yes there are. I’ve seen 12 new honor gems/lunafrosts/cloaks on the Honor Reward NPC. So far there are 3 new limited duration cloaks that have stats in addition to their previous effects. The third tier of socketed lunagems (these costs a ton, like 770h each). Lunafrosts that provide a higher amount of resilience, focus or toughness to chest, legs or boots. You’ll be able to get a good look at these when we hit PTS.

-Khro


Quote Originally Posted by Gragor View Post
First, is there any update on the broken Eternal quests to level skill trees to 50?
Unfortunately, those promotional quests are no longer active which is why they cannot be completed.
Second, is there any chance of obtaining bonus Loyalty for logging in consecutive days? For example, logging in every day for a week gets an extra token or two, every day for a month gets twice that, etc.
No plans to adjust the rate at which Loyalty Tokens are earned at the moment.
Last, could a quest, or something, to that effect, be implemented that would boost a mounts speed/stats to be equivalent to its Mirage counterparts? It could be long and drawn out, but I think a lot of people would be interested in it. Cash shop, to me, should be convenience and aesthetic; anything that changes game play in any way should be available in-game, though it doesn't have to be easy.
Actually, many of our faster mounts can be earned through in-game achievement and not just via the Marketplace.



Quote Originally Posted by Ayrx View Post
Any chance of a 5th or even 6th shortcut bar?
Certainly a nice quality-of-life addition but isn't on radar to be added currently. Making a note to ask about it.



Quote Originally Posted by Solanthus View Post
Can we get an update on the topic you touched on a few livestreams ago regarding archeum conversion?
I believe Khrolan just posted a bit about that future feature. While it isn't attached to Dread Prophecies (A nor B), it is something that XLGAMES is developing.


Quote Originally Posted by BellaJTam View Post
Will the base number of specializations increase given the new Proficiency Levels and Proficiencies? Currently, the base number is 7 with 6 tiers. Given that it's increasing to 10 tiers, will we be getting more specializations? Or will the maxed specialization number be increased (via specialization snowflakes)?
Yes! The base number of specializations will be increasing to match the new changes. We don't have a final number at the moment, though.


Quote Originally Posted by Kris the Abyss View Post
Any info on player nations/factions, and how long till they come into the game? They were in the game in Korea early on and I was just wondering when they'll be in the game.
XLGAMES has actually held off on introducing player nations in other regions as they were unsatisfied with how it performed and affected the game. There currently isn't an ETA for the feature's arrival while they continue to develop it.


Quote Originally Posted by Zeraphiel View Post
1. Can you show all of the Instruments from the new PvP map? Many of us are deciding if we should go obsidian, or wait for release.
2. You spoke of a system to transmute Archeum to different types. (e.g. Starlight->Sunlight.) Can you detail this system, and provide an expected release date?
3. When should we expect Skateboards?
4. Is ship customization coming in 1.7a, 1.7b, or later?
1. We'll gladly do so in an upcoming livestream!
2. This feature is still a ways out and isn't currently part of Dread Prophecies.
3. It's looking like they'll be in Update 1.7B.
4. Ship customization arrives in Dread Prophecies (1.7A)!



Quote Originally Posted by AgetoAge View Post
This is a simple one if you guys can state on the live stream if blocking a gold trader with your hauler to prevent others from turning in trade packs a ban able offends that will be great and thank you.
Using a vehicle to physically block an NPC is not permitted and can result in punitive action taken against an account (as well as the destruction of the vehicle).



Quote Originally Posted by Genessa View Post
ETA on the Timber Coupe?
Timber Coupe is currently slated for Update 1.7B which comes after Dread Prophecies.


Quote Originally Posted by camokitten View Post
Will we be getting the Warborn and Dwarves? If so - When?
Not until after they're added to XLGAMES' local version.


Quote Originally Posted by Tol View Post
Any way we can get pirates their own Faction chat? Or at least when they leave the faction they no longer have access to their old faction's chat?
That's an interesting notion, don't think that's been considered yet.


Quote Originally Posted by Necrodeemus View Post
Question regarding the upcoming 1.7 expansion around changes to freedich gold vendor. If this is not the case already....

Please, pretty please, cherry on top please, can you make this vendor appear randomly and not on a timer. (or randomly within a large time frame) This is going to be a very much anticipated feature of the expansion, and if it is on a timer, it will become very much.. redundant, the chaos of randomness will make this an awesome feature !
While the randomness would certainly generate more chaos, it also isn't that great of a player experience for an NPC to suddenly "poof" into nothingness when they have a full merchant ship to offload.

Quote Originally Posted by Arusa
-I am a +70K artistry player on Salphira who's gameplay revolves around the artistry profession.

Thanks for the huge post, Arusa. I’ve actually copied it to my notes so I can look into some of these things. Artistry is something that makes ArcheAge awesome and I can’t tell you how many times some of my in-game friends showed me a song that blew my mind.

Dread Prophecies brings about the new Artistry Title (not sure on the final name for it yet) similar to how the other professions can do a title quest at 50k skill. We see the introduction of the new proven warrior instruments and of course Ayanad but that’s something only a few of us will ever see. I haven’t seen any new changes to add instruments to the store. I have heard rumors that new physical instruments have been added to the game but haven’t had a chance to see them yet but now I’m going to go look. There’s also the new housing storage chest that is designed to hold sheet music. Hopefully we’ll see a positive trend with these changes and there will be more great artistry additions to follow.

Quote Originally Posted by Noaani
-The next time an event happens on the NA servers along the lines of the current dragon event, can we get at least a small hint of an effort from Trion to include players from other times zones?
It’s very difficult for us to plan times for everyone. ArcheAge is designed in such a way that the time for an event is hard coded into a build. That establish time affects all NA/EU servers and since we have such a broad audience from around the world there’s no great time for everyone. You’ll notice that most events happen in the NA afternoon and EU evening and that’s because it’s our main window. Things like the fishing contest and sieges then because it’s the best time for the majority of our audience. We try to expand the window a bit with things like the red dragon but we’re really limited in what we can do.

I’m more in favor of events that aren’t time-based and can be participated in whenever you login. However, these are usually not as cool.
Quote Originally Posted by AeonAuron
-Why are Aurorian NPC guards hostile towards Pirates since Auroria is the only land where Pirates don't go to jail after dying?

Why don't you bring Kendal to every livestream?
I don’t have any good lore justification behind this and if there was one, Diamond Shores pretty much threw it out the window with the nui safe areas. Pirates are bad mans and unless the guards are growling, lets just assume they’ll attack.

If I had it my way I’d have Kendal on every live stream. In fact that’s one of the reasons I’m super bummed about missing out on today’s stream. He was going to talk about ghost ships!!!

-Khro


Quote Originally Posted by Laotzu View Post
That is when will attacking a red in protected territory globally flag you for all other reds?
This has been a gameplay question for some time and we've talked with XLGAMES about it for quite a while. Unfortunately, changing the existing flagging rules is a significant undertaking and isn't planned to happen right now. That said, the developers have historically been very attentive to constructive player feedback (many of the upcoming Dread Prophecies changes are based on it), so please do not be discouraged from discussing the need for it on the forums.


Quote Originally Posted by xxxxLon View Post
Hello,

Will we be seeing any quality of life improvements for the dragon event? Such as
  • Longer corpse timer (currently 10 mins)
  • Longer NPC timer (currently 5 mins longer than corpse)
  • More dragon spawns per day
  • Giving Europe dragon times that do not coincide with NA times
  • More weeks to the event
  • GM policing of the more mentally challenged players

Currently it's an unnecessarily hectic race to get alts to the corpse, especially with players griefing the corpse and NPC with Imprisons and anywhere-Mailbox spam, and with your company scheduling maintenances over the event times.

Thanks
Having attended more than a few spawns, I totally understand how the imprisons and short corpse despawn can be annoying. However, we'll be holding the event for more than enough weeks needed for active players to get the cloaks they want, even without changes to the event itself.


Quote Originally Posted by Shakila View Post
is there going to server transfers and what is the ETA on that please let us know
The community has been very vocal about the need for server transfers and we're eager to offer them. Currently, XLGAMES' transfer method is a very manual process and simply does not scale. They are working on a more automated process and we'll continue sharing updates on their progress as it's made.


Quote Originally Posted by gdogy View Post
will the fishing ship memory leak ever be fixed
Yes, XLGAMES is actively working to address this bug. Dread Prophecies may end up including the first fix for it, our QA Team will be investigating.


Quote Originally Posted by cochmah View Post
Do you have any new information about when Archeage Korea will get the new races? 1.9? 2.0?
No, there isn't a timetable for new races at the moment.


Quote Originally Posted by Arialun
-If possible please extend the availability of Sloth Glider until Patch 1.7B, should you guys planning to remove it any time soon.

-Bots are coming back, what's Trion planning to do with them? Mass purging /ban wave like before ? We can literally saw them at main mining spot and popular trade route in all servers now.
I’ve not seen any plans to remove it yet let alone prior to 1.7B! Sloth away. Bots are coming back and it’s our responsibility to chase them down. We’re doing that now and I’ve been involved in several discussions about how to police them and needs to be done. The folks who design the bots are continually changing what they’re doing so it’s on us to catch up. I appreciate concern like this and we’re definitely not okay with the recent uptick.
Quote Originally Posted by Vumelyan
-Will the Vehicle Upgrade Ticket be added soon so the racing cars can be upgraded?
I’ve seen the upgrade ticket but I don’t know when/how it’s going to be added. My guess is 1.7B because that’s when we’ll see changes to the Timber Coupe and Submarines.


Quote Originally Posted by Pinnochio
- Q1: Can you tell us more about the difference between a black pearl and a basic upgraded galeon ? does it have more basic speed & dps ? (if we don't consider the ships grade parts) what grade will be is part ? (arcane sails, unique sails..?)

Q2: Where to get scroll to regrade our ships parts ?

Q3: Will the new galeon be available by gildas or it's only leviathan drop (better this way) ?
1) The growling yawl will receive a bonus to the base ship’s HP by +25000 (this number is off the top of my head and might be closer to 30k) over other small warships (junk/cutter). The yawl can also support more players before it reaches capacity (30 instead of 20, like other warships). I’ll expand more during next week’s live stream 

2) Ship Component Regrade Scrolls are dropped from mobs located in the Arcadian Sea and also can be salvaged from shipwrecks. They aren’t player crafted and the ship regarding system is different than with weapons/armor/accessories. When attempting to regrade it’s either successful or the ship component is destroyed. Charms can’t be used. The success rate is actually very good at lower grades (grand-heroic) and decent all the way to mythic. I managed to get a legendary cannon after blowing up about 10 of them. Note that Cannons, Figureheads and Sails are the only things that can be regarded at the moment.

3) The Enoan Galleon will technically become available at the release of 1.7B. Good luck killing the Leviathan, though. I haven’t seen plans to offer it for Gilda and it's my understanding that in some regions that already support 1.7+ no one has it.

-Khro



Quote Originally Posted by BeaverCleaver View Post
We got normalization for gliders, mounts, and costumes. This was supposedly to keep some of these from being too overpowered or to prevent "power creep" from happening. Yet nothing has happened to the main contributors to these issues. Why can't we get normalization for RNG crafting and regrades? Why are top end regrades and weapons so overpowering while being out of reach to the average player?
Gliders, mounts, and costumes were normalized to prevent a single one of each category from being best in slot, reducing variety on the server and effectively reducing player choices from these partially cosmetic items. Crafting and regrading are a different beast entirely.
Why are so many bosses prone to their RNG glitching out at some point during the fight. For example when we fight kraken it will glitch during the final phase and continuously charge ships during it's regen phase. No amount of aggro mitigation can cure this behavior. He keeps charging until a complete reset is done. The charge wouldn't be so bad if it wasn't accompanied by a health regen that can heal it back to as much as 80% hp while it's charging. This RNG glitch can also be seen in other bosses like carmilla in Serpentis. Sometimes she will target the tank with her green puddle instead of the healer. This will happen every time until you reset the instance. It seems like many of these boss fights could be polished and less dependent on RNG.
The glitches aren't intentional and we have reported it as an issue to XLGAMES. Be sure to share your experiences in the Gameplay Bugs forum as the developers read these forums very often and would be interested in new reports of it happening.

Why do female characters get black demon eyes in dungeons. The lighting needs improvement.
This is a texture bug similar to the lighting issues that occur randomly on the sea. It's a known issue but isn't a significantly gameplay-impacting one which is why it's deprioritized for a fix.
A mansion that was given to me is not placed facing directly south. I would appreciate an item that allows me to rotate it without demolishing and losing the materials. I wouldn't mind if it was a direct purchase cash shop item.
A feature like this would be fantastic, though it isn't currently slated.
During castle sieges our keybinds are broken by additional abilities granted during the siege. It would be nice if these abilities could be put in a separate category.
Keybind takeover is actually a relatively common complaint we've been hearing a lot recently (there are other situations where keybinds are rebound temporarily as well). It's feedback we've forwarded on to the developers for review.
Many people change specs a lot to fill different roles in pvp and dungeons. Right now only the first shortcut bar allows multiple setups/pages. It would be nice if we could get this for all shortcut bars. Even nicer would be a system that allows us to save our shortcut bar setups locally and import a saved one instantly.

Can we get a way to import and export skill templates for the different specs that we use.

The loot windows could be smaller and set to only appear one at a time in a location of our choosing. Right now they are quite large and appear near the middle of the screen.
Good quality-of-life suggestions. Currently the developers are focused on adding new content but these are good suggestions for improvements to existing systems.


Raids and parties need more more looting options. Round Robin does not work at all.

Could we get an auto-roll/decline button somewhere? Clicking roll for dozens of items gets old fast.
This feedback has come up a lot and we have shared it with XLGAMES to consider.
Why does the Lord's Mount the Emberwild Charger continue to escape normalization? In the Korean version there are mounts that can at least come close to matching it. Here it's impossible to keep up with someone riding one.
There are other outliers as well that we're aware of such as Crimson Lightning and Celestial Pegasus. Mount normalization is still being reviewed and discussion of a third speed tier is happening.
Why can't the farm cart/wagon physics be adjusted to make them more like other vehicles which can be nudged. This would alleviate all issues with afk blocking in safe zones.
There are ample ways to work around AFK (or active) blockades, many of which are suggested in threads providing feedback about running into such a blockade.
You have been adding items to the loyalty store at regular intervals, but all of them are high cost. It would be nice if we could be provided with a schedule to let us know when things will be added. It's very disappointing to purchase something then you make something better available a week later. It takes months to regenerate the loyalty tokens and you do not provide a direct purchase option for those of us that do not want to risk our money on low drop rate gambling boxes.
We often preview Loyalty Store additions on our livestreams weeks before they're introduced and often mention their estimated cost. Additionally, all Loyalty Store items are kept in the store long enough to accrue the Loyalty Points needed to claim them.
We have been bombarded constantly by untradeable items since the launch of the games. Especially those that are part of collection quests. My bank reached it's limit a long time ago. Can't we get a new bank tab or something that will let us store more of these.
New chests are being added to address this issue by storing bound items, music sheets, mounts or pets, and costumes or vanity items.
I would like to see bound items become account bound instead of character bound. I actually use the other four character slots but having to repurchase items that I could easily trade to an alt is frustrating.
No plans to change the binding nature of items in this way at this time.




Thanks for the questions today folks but I’m out of time. We’re currently working some bugs out of the Dread Prophecies build so we can get it to PTS as soon as possible. All of my time is dedicated to this build at the moment. It looks like we’re still on target to publish the update before the end of the month to live servers. That can always change based on what we discover during testing but it’s looking good for now.

Sorry again about the live stream.

-Khro

Friday, April 10, 2015

Marketplace Update: Devilish & Angelic Costumes In

Originally Posted by Trion Scapes (View Source)

Marketplace Update: Dressing to Impress in ArcheAge

Marketplace Update: Dressing to Impress in ArcheAge
The Marketplace has been updated – and chest contents and drop rates have been improved! The new Devilish Chest now has greater rates of Regrade items and Lucky Pearls, and the drop rates of rare items like the Devilish Temptation costume have been increased.
New Marketplace Items
  • Devilish Chest: Has a rare chance to contain the Devilish Temptation costume. Devilish Temptation is a black and red outfit featuring a dashing waistcoat on males and a cocktail dress with wings and a diamond halo for females. Available for 420 Credits.
    • Important: Devilish Chest and Devilish Temptation are untradeable.
  • Angelic Whisper: A striking white, grey, and pink outfit featuring a dashing waistcoat on males and a cocktail dress with wings and a diamond halo for females. Available for 3800 Credits.
    • Important: The Angelic Whisper costume is untradeable.
  • Dreamy Plushie Table: A display table holding four miniature versions of the Jumbo Baby Narayana, Groundling Shaman, Kobold Shaman, and Home Sweet Home Plushies, with several arrangements to choose from. Playing with the display provides a short-term reduction in the time needed to achieve a Good Night’s Sleep in a bed. Available for 500 Credits.
  • Plushiepalooza Pack: A combo pack featuring the Dreamy Plushie Table plus all four jumbo versions of the Baby Narayana, Groundling Shaman, Kobold Shaman, and Home Sweet Home Plushies. Available for 2500 Credits.
Removed Marketplace Items
  • Jumbo Home Sweet Home Plushie
  • Sylvas Nocturne Headgear
  • Sylvas Nocturne Top
  • Sylvas Nocturne Bottoms
  • Sylvas Nocturne Shoes

Dread Prophecies Spotlight: New Zones

Originally Posted by Trion Scapes (View Source)

Dread Prophecies Spotlight: New Zones

Dread Prophecies Spotlight: New Zones
A new type of trade has gripped Auroria: behind closed doors and shuttered windows, under the rustle of portentous winds, heroes and oracles swap stories about new lands, new weapons, and the shape of things to come. They speak of Dread Prophecies – a massive update on the near horizon – and its escalating wars in forbidden zones!
The release of Dread Prophecies (Update 1.7 Part 1) will open the way to Golden Ruins andMistmerrow, expanding the borders of Auroria and granting access to the bay between Sungold Fields and Diamond Shores. The battle against Anthalon, Lord of Undeath, rages in PvE-focused Golden Ruins, while Mistmerrow’s undying PvP campaign is home to new inter-faction conflict and incredible rewards.
Read on for a first look at the new zones and stay tuned for upcoming spotlights previewing all that lies ahead. In the run-up to launch, we’ll be streaming even more details live each Friday on Twitch!
Golden Ruins
Golden Ruins lies west of Diamond Shores through a narrow mountain pass. It is a vital staging point for the Crimson Watch and will give you access to their full quest line, including the adventures that teach you how to build Obsidian Weapons.
The zone’s western reach includes a medium-sized housing area encircling the Crimson Watch camp. This district can support any type of house or farm and is larger than the Diamond Shores residential area (but smaller than housing areas in the other Aurorian zones).
Golden Ruins holds new daily quests and high-level creatures that can supplement the Ayanad Library as a high-end leveling path, and its denizens drop coveted components used to craft Obsidian Armor and the second line of Obsidian Weapons.
Mistmerrow
Mistmerrow, located to the north of Sungold Fields, is an ancient battleground where the Firran hero Tahyang stood strong against the infernal armies of Anthalon. Here, as in Halcyona, conflict and bloodshed rule the day, cycling the zone through periods of war and peace.
When a new war begins, World Gates appear in all central city hubs, a call to arms is announced to the entire server, and participating players gather at a Crimson Watch hub located in the center of the zone. A force-field appears around the safe area, NPCs spawn to provide quests, and players are automatically added to a raid with members from their faction: the Nuia Alliance, the Haranya Alliance, or Outlaws.
When the contest starts, six blood spires spawn around the battlefield and the force field dissipates. Players rush toward the spires and attempt to capture them by disabling surrounding towers. Once the towers have been destroyed, the central spire becomes attackable, and after it falls, a special essence appears in its place. You can capture it through interaction, but you must be quick! Opponents can also capture it, even if they didn’t participate in the spire’s destruction.
As you capture a location, a large arrowhead falls from the sky to notify others of the impending shift, and – after a short time – a faction-aligned spire appears in place of the arrowhead. This new spire scores points for your team, but it can be taken over by opposing forces and must be defended by the conquering force!
Points are generated based on how many spires are captured or re-captured during the allotted time for the battle. A spire’s location increases in value based on how many times it’s been captured, and a spire that has been captured multiple times has weakened defenses, making it a highly viable target. At the end of the conflict, all alliance members turn in their quests at the Crimson Watch hub and receive Warrior Medals based on their performance:
Winning Alliance (Most points scored): 8 Warrior Medals
Second Place Alliance: 4 Warrior Medals
Third Place Alliance: 2 Warrior Medals
These are the same medals granted by the Golden Plains Battle in Halcyona, and they can now be earned and used by Pirates. You can spend these medals at the Proven Warrior Workbench to create or upgrade a Proven Warrior Necklace or any of ten new musical instruments, all special rewards on top of the Honor, coin, and drops you can also expect to accrue!

Friday, April 3, 2015

4/2 Dread Prophecies Livestream Recap

This week's livestream is hosted by:
Producer Merv “Khrolan” Lee Kwai,
Lead Producer Victoria “FireCait” Voss,
Associate Producer Amanda “Amary” Fry,
Brand Manager Michael "Krazzyr" Lee,
and Local Version Editor Kendall.

Note: The pictures are low quality because they were taken from the livestream. This stuff is not even on PTS yet so these are the best pics currently available.

Spring Tidings Gift
  • Get it for free from the Trion website or Glyph store
  • Includes 
    • ArcheAge Plushie
    • "Spring Tidings" title
      • Decreases production time by 2%
  • 4 Week long (168 hour) Easter egg buffs
    • Health regen +1
    • Mana regen +1
    • XP increased by 5%
    • Movespeed increased by 2%


Dread Prophecies (1.7A)

  • Everything below is coming in 1.7A
  • Patch notes are over 600 lines long
  • TONS of content coming in this patch
  • These notes cover about 1/3 of the content coming with Dread Prophecies
  • Updated ETA is end of April or early May
    • Don't be mad if it's delayed a bit
      • Because there is so much stuff to be tested

New Zones
  • Golden Ruins
  • Mistmerrow
  • Big changes to Freedich Island


Golden Ruins
  • Designed for players that want to get to 55
    • While getting out of the library
  • Level 53-55 creatures
    • Varying difficulty
    • Easier than library
  • Central hub for the Crimson Watch
    • Continue the quest line to create your first obsidian weapon
  • Some creatures in the zone drop some highly coveted items
    • More info later
  • Hostile zone
    • No honor earned for PvP kills
  • No local lord
  • Large player housing area
    • At least double the size of Diamond Shores housing area
    • Temperate and Arid

Mistmerrow
  • Basically the new PvP zone
    • You gain honor for kills
  • New game and cycles like Halycona
    • Fight to control towers
  • At end of the conflict period team with most towers wins
    • All sides get tokens
      • Winners get more
    • Teams may not just be based on faction
      • Based on Kingdom?
      • More details will come in a spotlight later
    • Tokens can be redeemed "really cool" musical instruments
      • Proven Warrior Instrument
      • Cost 300 Warrior's Medals
      • 10 different instruments
      • One for each class
      • Has appropriate stat for the class
      • Increases the rank of one skill for that class
        • Archery +1 Intensity
        • Shadowplay +1 Freerunner
        • Auramancy +1 Health Lift
        • Witchcraft +1 Insidious Whisper
        • Occultism +1 Retribution











Freedich Island

  • Housing will be removed
    • You will get compensated for losing your house
      • Should be unique and worthwhile
    • You will have any teleports removed from your memory tomb
  • Removing any ability to port there
  • Specs are losing ability to port to them as well
    • Losing guards
    • Canons will be manned by players
  • Increasing the competition on Freedich
  • New content coming on and around Freedich
  • A gold trader will spawn
    • Will trigger a global message
    • Stays up for a couple hours
    • Gives ridiculous gold per track
      • 20 gold per Halcyona specialty pack from the specialty station
  • Ocean trader
    • Added to each continent as well
    • He takes specialy types of trade packs
    • Made on the ocean
      • Salvaged from a shipwreck at the bottom of the ocean
    • Turns in for lots of gold
  • Resource trader on Freedich 
    • Will give rare item for building ship parts


Achievements

  • Tracked in a new tab in the quest tracker
  • Over 200 achievements added
  • Examples
    • Travelling across the world
    • Leveling
    • Killing high end objectives
    • Building a large house
  • Earn Merit Badges for completing them
    • Can be used to earn "great" rewards
      • Unique glider
      • Costume
      • More
  • Will autocomplete any achievements you've already completed when the patch goes live
  • Sorted by level


Crafting

  • Proficiency increased to 180k skill cap
  • 10 Proficiency Ranks
    • Ranks
      • 1. Novice - 7
      • 2. Veteran - 6
      • 3. Expert - 5
      • 4. Master - 4
      • 5. Authority - 3
      • 6. Champion - 2
      • 7. Artisan Lv3 - 2
      • 8. Artisan Lv4 - 2
      • 9. Artisan Lv5 - 2
      • 10. Master Lv1(?) - 2
  • Exploration
    • New Proficiency
    • Evolution of the Nui Tear system
    • Based on exploring zones
    • Fills a progress bar for each zone
  • Artistry
    • Getting introduction quests
    • A title
    • Create the new floating storage chests
  • Farming Competition
    • 2 Weeks to grow as many glorious experia plants as you can
    • Awarded housing items
      • Furniture
      • Stuff for farms

  • Regrade changes
    • Arcane - Celestial easier is the goal
  • Archeum Update
    • Archeum drops increasing by 50%
    • Pouches can drop Archeum trees

"Gear of Legends" score

  • Gear score
  • Based on how progressed your gear is
    • Includes sockets, etc
  • Leader board for this
    • No rewards
  • You can see other people's gear score
    • By mousing over their name
    • Still can't see their exact gear


Updated UI

  • Updated proficiency window
    • Looks like it has categories now
  • Updated quest tracker
  • Includes achievement tracker




New patron benefits

  • 10 Labor points per 5 minutes offline regeneration
  • 50% Reduced auction house commission fee
  • 20% Increased XP gain
  • 20% Decreased production time
  • Life activities
    • Crafting
    • Farming
  • Repair button added to inventory
  • Auction house button will be added as well





Improved Scarecrow Farm

  • New farm
  • 16x16
  • Combine some of the materials used in a Gazebo garden with existing 16x16
  • It is also a farmer's workstation
    • Built into the center of the farm (the post)
  • Will be a way to revert farmer's workstation back to a normal 8x8
    • Because of the new farm being added



House Items
  • Approximately 40 new furniture items coming
  • New lights
  • New bed
    • The leaf moves up an down
  • New floating storage chests
    • Owner only
    • 3 Different types
      • Joyride vault
      • Stores
        • Mounts
        • Pets
        • Vehicles
    • Splendid Costume Chest
      • Stores 
      • Costumes
    • Hummingbird Storage Chest
      • Stores
      • Sheet Music
    • Limit 2 per house it seems
  • All storage chests are getting auto sort with Dread Prophecies










Obsidian Armor/Weapons

  • 5 pieces of armor
  • No set bonus
  • 2 Paths for Armor/Weapons
    • Once you hit T3 you can split off
  • Leather example
    • Splits to ranged or melee
  • Versions 1 and 2 Obsidian Armor available
  • Also Obsidian Weapons version 2
    • Split at T3







Dawnsdrop Armor
  • New armor type
  • Based on life activities
  • Craft it the same as obsidian
    • Takes salvaged armor
  • Has combat stats
    • But not really combat armor
    • Similar to Auroria gear
  • +20k to 3 different proficiencies per piece
  • Increases the speed you do these proficiencies
  • Hat 
    • Handicraft
    • Tailoring
    • Artistry
  • Chest
    • Weaponry
    • Logging
    • Exploration
  • Belt
    • Cooking
    • Printing
    • Husbandry




1v1 Arenas

  • One of two changes coming
    • Either forced to drop
    • Or a path to let you get to the top


Sieges

  • HP reduced on
    • Walls
    • Towers
    • Gatehouses
    • Loadestone
  • Increased
    • War drum bonus
    • Tower canon damage
  • Houses being made invisible during siege
    • To remove line of sight issues


PTS

  • Still a couple of weeks out
  • New fluffy commands
    • Will give ship parts






4/2 Dread Prophecies Livestream Recap (Text Only)

This week's livestream is hosted by:
Producer Merv “Khrolan” Lee Kwai,
Lead Producer Victoria “FireCait” Voss,
Associate Producer Amanda “Amary” Fry,
Brand Manager Michael "Krazzyr" Lee,
and Local Version Editor Kendall.

Spring Tidings Gift


  • Get it for free from the Trion website or Glyph store
  • Includes 
    • ArcheAge Plushie
    • "Spring Tidings" title
      • Decreases production time by 2%
  • 4 Week long (168 hour) Easter egg buffs
    • Health regen +1
    • Mana regen +1
    • XP increased by 5%
    • Movespeed increased by 2%




Dread Prophecies (1.7A)

  • Everything below is coming in 1.7A
  • Patch notes are over 600 lines long
  • TONS of content coming in this patch
  • These notes cover about 1/3 of the content coming with Dread Prophecies
  • Updated ETA is end of April or early May
    • Don't be mad if it's delayed a bit
      • Because there is so much stuff to be tested

New Zones
  • Golden Ruins
  • Mistmerrow
  • Big changes to Freedich Island
Golden Ruins
  • Designed for players that want to get to 55
    • While getting out of the library
  • Level 53-55 creatures
    • Varying difficulty
    • Easier than library
  • Central hub for the Crimson Watch
    • Continue the quest line to create your first obsidian weapon
  • Some creatures in the zone drop some highly coveted items
    • More info later
  • Hostile zone
    • No honor earned for PvP kills
  • No local lord
  • Large player housing area
    • At least double the size of Diamond Shores housing area
    • Temperate and Arid
Mistmerrow
  • Basically the new PvP zone
    • You gain honor for kills
  • New game and cycles like Halycona
    • Fight to control towers
  • At end of the conflict period team with most towers wins
    • All sides get tokens
      • Winners get more
    • Teams may not just be based on faction
      • Based on Kingdom?
      • More details will come in a spotlight later
    • Tokens can be redeemed "really cool" musical instruments
      • Proven Warrior Instrument
      • Cost 300 Warrior's Medals
      • 10 different instruments
      • One for each class
      • Has appropriate stat for the class
      • Increases the rank of one skill for that class
        • Archery +1 Intensity
        • Shadowplay +1 Freerunner
        • Auramancy +1 Health Lift
        • Witchcraft +1 Insidious Whisper
        • Occultism +1 Retribution


Freedich Island

  • Housing will be removed
    • You will get compensated for losing your house
      • Should be unique and worthwhile
    • You will have any teleports removed from your memory tomb
  • Removing any ability to port there
  • Specs are losing ability to port to them as well
    • Losing guards
    • Canons will be manned by players
  • Increasing the competition on Freedich
  • New content coming on and around Freedich
  • A gold trader will spawn
    • Will trigger a global message
    • Stays up for a couple hours
    • Gives ridiculous gold per track
      • 20 gold per Halcyona specialty pack from the specialty station
  • Ocean trader
    • Added to each continent as well
    • He takes specialy types of trade packs
    • Made on the ocean
      • Salvaged from a shipwreck at the bottom of the ocean
    • Turns in for lots of gold
  • Resource trader on Freedich 
    • Will give rare item for building ship parts


Achievements

  • Tracked in a new tab in the quest tracker
  • Over 200 achievements added
  • Examples
    • Travelling across the world
    • Leveling
    • Killing high end objectives
    • Building a large house
  • Earn Merit Badges for completing them
    • Can be used to earn "great" rewards
      • Unique glider
      • Costume
      • More
  • Will autocomplete any achievements you've already completed when the patch goes live
  • Sorted by level


Crafting

  • Proficiency increased to 180k skill cap
  • 10 Proficiency Ranks
    • Ranks
      • 1. Novice - 7
      • 2. Veteran - 6
      • 3. Expert - 5
      • 4. Master - 4
      • 5. Authority - 3
      • 6. Champion - 2
      • 7. Artisan Lv3 - 2
      • 8. Artisan Lv4 - 2
      • 9. Artisan Lv5 - 2
      • 10. Master Lv1(?) - 2
  • Exploration
    • New Proficiency
    • Evolution of the Nui Tear system
    • Based on exploring zones
    • Fills a progress bar for each zone
  • Artistry
    • Getting introduction quests
    • A title
    • Create the new floating storage chests
  • Farming Competition
    • 2 Weeks to grow as many glorious experia plants as you can
    • Awarded housing items
      • Furniture
      • Stuff for farms
  • Regrade changes
    • Arcane - Celestial easier is the goal
  • Archeum Update
    • Archeum drops increasing by 50%
    • Pouches can drop Archeum trees

"Gear of Legends" score

  • Gear score
  • Based on how progressed your gear is
    • Includes sockets, etc
  • Leader board for this
    • No rewards
  • You can see other people's gear score
    • By mousing over their name
    • Still can't see their exact gear


Updated UI

  • Updated proficiency window
  • Updated quest tracker
  • Includes achievement tracker


New patron benefits

  • 10 Labor points per 5 minutes offline regeneration
  • 50% Reduced auction house commission fee
  • 20% Increased XP gain
  • 20% Decreased production time
  • Life activities
    • Crafting
    • Farming
  • Repair button added to inventory
  • Auction house button will be added as well


Improved Scarecrow Farm

  • New farm
  • 16x16
  • Combine some of the materials used in a Gazebo garden with existing 16x16
  • It is also a farmer's workstation
    • Built into the center of the farm (the post)
  • Will be a way to revert farmer's workstation back to a normal 8x8
    • Because of the new farm being added


House Items

  • Approximately 40 new furniture items coming
  • New lights
  • New bed
  • New floating storage chests
    • Owner only
    • 3 Different types
      • Joyride vault
      • Stores
        • Mounts
        • Pets
        • Vehicles
    • Splendid Costume Chest
      • Stores 
      • Costumes
    • Hummingbird Storage Chest
      • Stores
      • Sheet Music
    • Limit 2 per house it seems
  • All storage chests are getting auto sort with Dread Prophecies


Obsidian Armor/Weapons

  • 5 pieces of armor
  • No set bonus
  • 2 Paths for Armor/Weapons
    • Once you hit T3 you can split off
  • Leather example
    • Splits to ranged or melee
  • Versions 1 and 2 Obsidian Armor available
  • Also Obsidian Weapons version 2
    • Split at T3


Dawnsdrop Armor

  • New armor type
  • Based on life activities
  • Craft it the same as obsidian
    • Takes salvaged armor
  • Has combat stats
    • But not really combat armor
    • Similar to Auroria gear
  • +20k to 3 different proficiencies per piece
  • Increases the speed you do these proficiencies
  • Hat 
    • Handicraft
    • Tailoring
    • Artistry
  • Chest
    • Weaponry
    • Logging
    • Exploration
  • Belt
    • Cooking
    • Printing
    • Husbandry


1v1 Arenas

  • One of two changes coming
    • Either forced to drop
    • Or a path to let you get to the top


Sieges

  • HP reduced on
    • Walls
    • Towers
    • Gatehouses
    • Loadestone
  • Increased
    • War drum bonus
    • Tower canon damage
  • Houses being made invisible during siege
    • To remove line of sight issues


PTS

  • Still a couple of weeks out
  • New fluffy commands
    • Will give ship parts







Thursday, April 2, 2015

ArcheAge Class Feature: The Archon

Originally Posted by Trion Khrolan (View Source)

ArcheAge Class Feature: The Archon

ArcheAge Class Feature: The Archon
It’s no secret that some class combinations in ArcheAge have better Player versus Player usability than others. A goal when speccing for PvP is to arrange a build that fares optimally versus a wide range of opponents.
Players favor popular builds like Darkrunner, Primeval, Paladin or Daggerspell and that’s because the synergy produced by the abilities of these classes combine for insane combos and great utility. However, these classes aren’t the end-all be-all and in ArcheAge the element of surprise plays an important role in engaging a foe. In our Class Features series, we’ll take a closer look at underplayed off-meta PvP builds that synergize exceptionally well with the introduction of Secrets of Ayanad, starting with the Archon.

The Archon: Archery – Defense – Witchcraft

The Archon is an archer and caster hybrid that touts a high level of endurance and durability. Burst ranged physical DPS and supplemental magic damage is supported through the use of crowd control and counter play. The Archon gains increased physical defense through use of a shield and increased magic defense due to the witchcraft abilities. It handles similarly to a Stone Arrow and emphasizes the ability to sustain like a Dreambreaker with Witchcraft in place of Shadowplay.
To effectively capitalize on an Archon’s strengths players should be more focused on stalling and outlasting their opponents instead of bursting them down. This is mostly accomplished through dealing a moderate amount of constant damage and then reacting to an opponent’s offense to counter it. The Archon is a Hybrid class and has somewhat high gear requirements. An excellent bow and a scepter or Obsidian Katana for main hand is preferred. An Archon also requires a good shield, decent armor, and enough Agility/Intelligence to soft cap accuracy. Consider obtaining a Wave Necklace for the extra Intelligence and magic penetration. The consumable called Spellbook: Unstoppable Force is an Archon’s best friend due to simultaneously increasing both Ranged Physical and Magic Damage.

Staple Abilities and Combos:

• Charged Bolt -> Endless Arrows (Combo Damage)
• Piercing Shot to interrupt casts after generating bloodthirst from Endless Arrows
• Enervate -> Earthen Grip instant cast to drain an opponent’s mana and regain health
• Concussive Arrow, Boastful Roar and Focal Concussion for interrupts and imposing effects
• Redoubt, Invincibility, Boneyard to mitigate burst and counter crowd control
• Purge to buff magic defense and strip an opponent’s buffs
• Bubble Trap, Banshee Wail, Boneyard and Invincibility to reset combat
• Courageous Action for sleep and fear immunity
Archon_UI

Archon vs. Melee

Open with Charged Bolt and prepare for a gap closer. As the melee engages, catch them with Focal Concussion (non-auramancy melee) or Banshee Wail (non-witchcraft melee) to interrupt their combo. Redoubt and gain distance while cycling Enervate -> Earthen Grip. Follow with Concussive Arrow to disable their melee abilities and cycle Charged Bolt -> Endless Arrows. As they prepare to re-engage, catch them with Boneyard and prepare to cycle Enervate -> Earthen Grip. Remember to Purge Stalker’s Mark and only use Bubble Trap if you’re sure their Bondbreaker (Battlerage) is on cooldown. Use Invincibility when in trouble and break it early into another Focal Concussion or Banshee Wail. Maintain Courageous Action at all times to avoid being counter crowd controlled and allowing them to reset. Take maximum advantage of your crowd control to allow time for your resets.

Archon vs. Casters

Depending on the type of caster you’re up against game play will need to vary. However, Archon is a good counter to most casters due to having a deep investment in Witchcraft. Courageous Action shuts down most of their crowd control and in-turn interrupts a majority of their combos. The opposite is also true and a lot of the Archon’s stall abilities are shut down by opposing use of Courageous Action. Initiate by quickly removing their Insulating Lens (Sorcery) with Endless Arrows while maintaining maximum possible distance through kiting. If the caster is wearing cloth armor, rely on your Archery combos to chew through them. If they’re wearing plate armor, you’ll need to rely on Enervate/Earthen Grip damage and stall tactics. Be prepared to block an incoming Bubble Trap with Invincibility and use Boneyard to keep maximum distance. Due to an Archon having shallow investment in the Defense tree you can also respec to drop Redoubt and Shield block when facing caster opponents. In most cases, use Purge offensively and if you manage to cancel their Courageous Action capitalize immediately.

Archon vs. Healers

Most deep Vitalism classes lack mobility and those that don’t generally lack damage output. However, a healer’s sustain is extremely high and that’s why we play the waiting game. Most healers will attempt to shut down an Archon by using Mirror Light to remove Enervate. This blocks the returned HP from the Earthen Grip combo and then also preserves their mana. In cases like this, it’s important to attempt to force them to use their Mirror Light vs. other abilities or land Enervate/Earthen Grip while they’re afflicted by fear or other crowd control. Remember that Piercing Shot can interrupt Antithesis and Boastful Roar can reduce their healing throughput by applying the Distressed status. If a healer ever uses Mirror Light offensively, immediately Purge it and respond with an Enervate/Earthen Grip combo. Rotate abilities and kite to maximum effectiveness. When they’re tired, nail the coffin shut.

Archon vs. Archers

Archers pose an immediate threat to Archons mostly due to their high mobility and slipperiness. Due to the defensive capabilities of Redoubt and the defense tree coupled with Sleep Immunity from Courageous Action Archons can trade effectively if they are quick to Purge the Stalker’s Mark debuff from themselves. Banshee Wail is extremely powerful unless the opposing Archer is affected by the Intensity buff. Always be prepared to Wail when an opposing Archer closes for a melee exchange. Most Archers will keep an Archon at max range to avoid being susceptible to an Enervate/Earthen Grip Combo due to its medium range. Entice them into range by back peddling and then as they close, reverse directions to force them in range. Also consider using Boneyard to lock them down to close the distance gap. If you manage to entrap them with an Earthen Grip consider following with a Bubble Trap to buy cycle time, or a Concussive Arrow to shut down their offense. It’s also a great time to use the level 55 Witchcraft Fiend’s Knell ability. While the damage output of this pet is sub-par, it has amazing closing power and can add an additional level of harass to an opposing Archer through its ability to reduce their movement speed.

Practice, Practice, Practice

“Archons are dueling specialists and lose effectiveness when involved in multi-opponent PvP. It’s difficult for them to focus on multiple targets due to having limited burst damage. The class takes a bit of practice to get the hang of since it’s untraditional but once it’s mastered you’ll often find that your opponents are surprised at your capabilities.
Merv “Khrolan” Lee Kwai
Producer, ArcheAge”

Pegasus Marketplace Update

Originally Posted by Trion Scapes (View Source)

Marketplace Update: The Celestial Pegasus Soars into ArcheAge

Marketplace Update: The Celestial Pegasus soars into ArcheAge
The Marketplace has been updated! The contents and drop rates of supply crates and chests have been improved moving forward, starting with the new Celestial Archeum Supply Crate. Many of the common items have been removed such as Flame Pinions and Vocation Expertise Tonics. Archeum Dust has been removed and Archeum Essence has been added to the drop table. Drop rates of rare items such as Red Regrade Charms and the Celestial Pegasus have also been increased.
New Marketplace Items
  • Celestial Archeum Supply Crate: Has a rare chance to contain the Celestial Pegasus – a mount that also has the ability to glide. Available for 490 Credits.
    • Important: Celestial Archeum Supply Crate and Celestial Pegasus are untradeable.
  • Armageddon Mount Armor: Get ready for battle in this majestic red and gold armor for your mount or battle pet.
    • Armageddon Pet Helm – Available for 525 Credits.
    • Armageddon Mount Saddle – Available for 600 Credits. The saddle can only be worn by mounts.
    • Armageddon Pet Leggings – Available for 650 Credits.
    • Important: All pieces of the Armageddon armor are untradeable.
  • Sylvas Nocturne Outfit: A black on white suit with red trim for males and black dress with black stockings for females. Complete the hopping look with a top hat with bunny ears for males and bunny ears for females.
    • Sylvas Nocturne Bottoms – Available for 575 Credits.
    • Sylvas Nocturne Shoes – Available for 475 Credits.
    • Sylvas Nocturne Top – Available for 745 Credits.
    • Sylvas Nocturne Headgear – Available for 300 Credits.
  • Jumbo Home Sweet Home Plushie: An all-new plushie for the plushie connoisseurs, this time with a head shaped like a house! Available for 500 Credits.
New Loyalty Store Items
  • Celestial Pegasus: The all-purpose Celestial Pegasus mount glides into the Loyalty Store and is available for 625 Loyalty Tokens.
    • Important: The Celestial Pegasus is untradeable.
Removed Marketplace Items
  • Aquatic Archeum Supply Crate
  • Yata Pirate’s Chest
  • Cheerberry Yata Costume
  • Yata Hats:
    • Black Yada Yada Yata Hat
    • Blue Rabbit-Yata Hat
    • Green Rabbit-Yata Hat
    • Red Rabbit-Yata Hat
    • Striped Yada Yada Yata Hat
    • Yada Yada Yata Hat
  • Rabbit-Yata Plushie Hood
  • Jumbo Groundling Shaman Plushie